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<blockquote data-quote="Evil Josef" data-source="post: 279644" data-attributes="member: 3002"><p><strong>Svern Oakenlimb the Forsaker</strong></p><p></p><p>“Evil Eye” Fleagle (see pg. 89, Freeport sourcebook) has always been an odd fellow, fond of standing on the corner in front of his Fine Weapon Emporium and raving about the apparent corruption and oppression of the Captain’s Council. He’s always contended that there’s a “revlooshun” coming. If the looks of his new companions are any indication, the “revlooshun” is here.</p><p></p><p>A few weeks ago, a band of strangely accented dwarves arrived at Fleagle’s shop and the old shopkeeper welcomed them with open arms, setting them up in the secret, fortified bunker under his business. Soon thereafter, Fleagle’s claims of corruption and oppression weren’t merely constrained to that of the city’s politicians. Accompanied by a contingent of heavily armed and sour-faced dwarves, he now wanders from one end of the city to the other, preaching against the inherent evils of magic.</p><p></p><p>He also preaches another ideal – the brilliance and forward thinking of a particularly nasty member of the dwarven troop named Svern Oakenlimb. Svern hardly ever comes out of the bunker underneath Fleagle’s shop, but when he does, he’s a terrible sight to see. His eyes are ringed with dark from lack of sleep, his long tangled red-beard is overgrown and tangled in the slits of his helmet’s chin-guard, and his plate armor hasn’t seen a polishing rag since it was forged. It only takes a few moments of conversation to confirm that he is truly insane. When he does emerge from the Fine Weapon Emporium, he limps down the street mumbling under his breath about ‘eating magic essence’ and ‘cleansing arcane filth’, making his way to various magic shops to buy up their stock with a seemingly never-ending supply of gold.</p><p></p><p><strong>Adventure Hooks</strong></p><p></p><p>- Fleagle’s shop goes up in a great explosion, and the wary magician’s lobby that had been monitoring the situation with the dwarves uses the opportunity to press an investigation of the matter. In the bunker, largely untouched by the fire that destroyed the shop, a team of forensic wizards uncover a few disturbing clues about something called a ‘forsaken ritual’. The shop was the first of such rituals designed to destroy magical items and usurp their energies for some strange purpose, and the discovery of a map of the Warehouse District found behind an empty trunk doesn’t bode well for the future.</p><p></p><p>- The Sea Lord’s Guard learns of the location of a safehouse in Drac’s End where the dwarves are apparently stockpiling all manner of magical components. Before they can act on the information, however, Svern, Fleagle, and their comrades fortify themselves inside with a kidnapped wizard who happens to specialize in conjuration. Their demands are seem simple enough to the layman guard, but higher officials are wary of the ten bags of silver dust the group is asking for. What sort of creature could a group of militant magic haters be interested in breaking loose in this reality?</p><p></p><p></p><p><strong>Svern Oakenlimb</strong> – male dwarf, 6th lvl fighter/3rd lvl Forsaker – CR 9; medium-sized humanoid, hp 82; Init +0; Spd 15 ft.; AC 21 (+8 full plate, +2 large steel shield, +1 tough defense); Atk +15/+10 melee masterwork warhammer (1d8+4 20/x3); SQ Dwarven traits, forsake magic, SR 13, DR 3/+1, magic destruction, fast healing 1 (20), tough defense; SA Natural weapons; AL LE; SV Fort +11, Ref +5, Will +10; Str 18, Dex 10, Con 13, Int 8, Wis 17, Cha 12.</p><p></p><p><em>Skills and Feats:</em> Climb +2, Jump –1; Cleave, Great Fortitude, Iron Will, Lightning Reflexes, Power Attack, Sunder, Weapon Focus (warhammer).</p></blockquote><p></p>
[QUOTE="Evil Josef, post: 279644, member: 3002"] [b]Svern Oakenlimb the Forsaker[/b] “Evil Eye” Fleagle (see pg. 89, Freeport sourcebook) has always been an odd fellow, fond of standing on the corner in front of his Fine Weapon Emporium and raving about the apparent corruption and oppression of the Captain’s Council. He’s always contended that there’s a “revlooshun” coming. If the looks of his new companions are any indication, the “revlooshun” is here. A few weeks ago, a band of strangely accented dwarves arrived at Fleagle’s shop and the old shopkeeper welcomed them with open arms, setting them up in the secret, fortified bunker under his business. Soon thereafter, Fleagle’s claims of corruption and oppression weren’t merely constrained to that of the city’s politicians. Accompanied by a contingent of heavily armed and sour-faced dwarves, he now wanders from one end of the city to the other, preaching against the inherent evils of magic. He also preaches another ideal – the brilliance and forward thinking of a particularly nasty member of the dwarven troop named Svern Oakenlimb. Svern hardly ever comes out of the bunker underneath Fleagle’s shop, but when he does, he’s a terrible sight to see. His eyes are ringed with dark from lack of sleep, his long tangled red-beard is overgrown and tangled in the slits of his helmet’s chin-guard, and his plate armor hasn’t seen a polishing rag since it was forged. It only takes a few moments of conversation to confirm that he is truly insane. When he does emerge from the Fine Weapon Emporium, he limps down the street mumbling under his breath about ‘eating magic essence’ and ‘cleansing arcane filth’, making his way to various magic shops to buy up their stock with a seemingly never-ending supply of gold. [B]Adventure Hooks[/B] - Fleagle’s shop goes up in a great explosion, and the wary magician’s lobby that had been monitoring the situation with the dwarves uses the opportunity to press an investigation of the matter. In the bunker, largely untouched by the fire that destroyed the shop, a team of forensic wizards uncover a few disturbing clues about something called a ‘forsaken ritual’. The shop was the first of such rituals designed to destroy magical items and usurp their energies for some strange purpose, and the discovery of a map of the Warehouse District found behind an empty trunk doesn’t bode well for the future. - The Sea Lord’s Guard learns of the location of a safehouse in Drac’s End where the dwarves are apparently stockpiling all manner of magical components. Before they can act on the information, however, Svern, Fleagle, and their comrades fortify themselves inside with a kidnapped wizard who happens to specialize in conjuration. Their demands are seem simple enough to the layman guard, but higher officials are wary of the ten bags of silver dust the group is asking for. What sort of creature could a group of militant magic haters be interested in breaking loose in this reality? [B]Svern Oakenlimb[/B] – male dwarf, 6th lvl fighter/3rd lvl Forsaker – CR 9; medium-sized humanoid, hp 82; Init +0; Spd 15 ft.; AC 21 (+8 full plate, +2 large steel shield, +1 tough defense); Atk +15/+10 melee masterwork warhammer (1d8+4 20/x3); SQ Dwarven traits, forsake magic, SR 13, DR 3/+1, magic destruction, fast healing 1 (20), tough defense; SA Natural weapons; AL LE; SV Fort +11, Ref +5, Will +10; Str 18, Dex 10, Con 13, Int 8, Wis 17, Cha 12. [I]Skills and Feats:[/I] Climb +2, Jump –1; Cleave, Great Fortitude, Iron Will, Lightning Reflexes, Power Attack, Sunder, Weapon Focus (warhammer). [/QUOTE]
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