Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Assualt on Dire Wood [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 6771894" data-attributes="member: 24609"><p><strong>Kesem Raz, Human Wizard 5</strong></p><p></p><p>ATTRIBUTES</p><p>STR: 6 (-2) ; CON: 10 (0) ; DEX: 17 (+3) ; INT: 18 (+4) ; WIS: 13 (+1) ; CHA: 16 (+3)</p><p></p><p>Initiative: +3, Speed: 30, Passive perception: 11</p><p>Hit points: 22 (4+Con mod each level) Hit dice: 5d6</p><p>Wounds: 0</p><p>XP: 800+1200</p><p></p><p>BASICS</p><p>Name: Kesem Raz,</p><p>Neutral Male Human Wizard 5 </p><p>Background: Sage (Wizard’s apprentice)</p><p>AC: 15 (Armor+ Dex + Shield)</p><p></p><p>CHARACTERIZATION</p><p>Traits: There’s nothing I like more than a good mystery.</p><p>Ideal: Knowledge. The path to power and self-improvement is through knowledge. (Neutral)</p><p>Bond: I sold my soul for knowledge. I hope to do great deeds and win it back.</p><p>Flaw: Unlocking an ancient mystery is worth the price of a civilization.</p><p></p><p>SAVING THROWS: </p><p>STR: -1, DEX: +4, CON: +1, INT: +8, WIS: +5, CHA: +4</p><p></p><p>PROFICIENCY</p><p>Proficiency Bonus: +3</p><p>Armor: Light Armor (Feat).</p><p>Weapons: Daggers, darts, slings, quarterstaffs, light crossbows</p><p>Tools: None</p><p>Languages: Common, Elvish, Draconic, Gnomish</p><p>Saving Throws: Int and Wis</p><p></p><p>Proficient Skills: Arcana +7, History +7, Insight +4, Investigation +7, Persuasion +6.</p><p>Non-proficient skills: Athletics -2, Acrobatics +3, Animal Handling +1, Deception +3, Intimidation +3, Medicine +1, Nature +4, Perception +1, Perform +3, Persuasion +3, Religion +4, Sleight of Hand +3, Stealth +3, Survival +1.</p><p></p><p>RACE: Human</p><p>Variant traits: 2 ability scores, skill prof and a feat.</p><p>Size: medium</p><p>Speed: 30 feet</p><p>Feat - Lightly armored(Dex+1, prof with light armor)</p><p></p><p>CLASS</p><p>Spellcasting (Spell save DC: 15, Spell Attack +7)</p><p>Arcane Recovery - Short rest for spell slot worth 3</p><p>Arcane Tradition - Enchantment</p><p>Hypnotic Gaze: A s an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end o f your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed.</p><p></p><p>4th level Feat - Keen mind. (You always know which way is north, You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month.)</p><p></p><p>EQUIPMENT (wealth=174gp, 200 gold worth of gems)</p><p>quarterstaff</p><p>Studded leather</p><p>a component pouch</p><p>Magnifying glass</p><p>explorer’s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.)</p><p>2 spellbooks (1 Originla and 1 copy)</p><p>A bottle of black ink, a quill, a small knife, </p><p>Common clothes, Clothes, traveler’s, a belt pouch.</p><p>4 Potion of healing, 2 Antitoxin (vial)</p><p>2 Alchemist’s fire (flask)</p><p></p><p>Magic Items:</p><p>Stone of Good Luck +1 to abilities checks and saving throws.</p><p>Eyes of charming (3 charges/day) to cast Charm person (DC 13) within 30 ft.</p><p>A broach of shielding - resistnace to force damage, immune to magic missle.</p><p></p><p>Horse, riding (Riding saddle and sadle bags) named Dando.</p><p></p><p>Wizard's Spell Book</p><p>Cantrips (4) - Friends (C), Light, Minor Illusion, Mage Hand</p><p>1st Level - 8 (cast 0/4) Charm Person, <s><strong><em>Mage Armor</em></strong></s>, <strong><em>Shield</em></strong>, <s><strong><em>Sleep</em></strong></s>, Silent Image (C), Identify (R), Comprehend Languages (R), <strong><em>Tasha’s Hideous Laughter</em></strong> (C).</p><p>2nd Level - 4 (cast 0/3) <strong><em>Suggestion</em></strong> (C), <strong><em>Mirror Image</em></strong>, Hold Person (C), <strong><em>Rope Trick</em></strong>.</p><p>3rd Level - 2 (cast 0/2) <strong><em>Haste</em></strong> (C), <strong><em>Lightning Bolt</em></strong></p><p></p><p>Appearance: A slender and weak but agile and quick young man that knows how to manipulate and get out of trouble using words and magic. Brown short air with hazel eyes and a mustach. </p><p></p><p>Background: Kesem Studied in the academy of magical arts in Silverymoon for several years from early age to adulthood. His father's wealth financed his studies. At the age of 23, both his parents decided migrate to Watedeep and Corathir was left to take care of the business with his theater actress sister in Silverymoon. Two years ago, when his older sister was married and her new family took the reigns of the business, Kesem and his close friends began to adventure in the Nether mountains for rumors of magical artifacts and treasures. These days Kesem shifts his gaze to the High forest with a future plan to construct a wizard's cottage with his saving and investigate the secrets of the forest.</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 6771894, member: 24609"] [B]Kesem Raz, Human Wizard 5[/B] ATTRIBUTES STR: 6 (-2) ; CON: 10 (0) ; DEX: 17 (+3) ; INT: 18 (+4) ; WIS: 13 (+1) ; CHA: 16 (+3) Initiative: +3, Speed: 30, Passive perception: 11 Hit points: 22 (4+Con mod each level) Hit dice: 5d6 Wounds: 0 XP: 800+1200 BASICS Name: Kesem Raz, Neutral Male Human Wizard 5 Background: Sage (Wizard’s apprentice) AC: 15 (Armor+ Dex + Shield) CHARACTERIZATION Traits: There’s nothing I like more than a good mystery. Ideal: Knowledge. The path to power and self-improvement is through knowledge. (Neutral) Bond: I sold my soul for knowledge. I hope to do great deeds and win it back. Flaw: Unlocking an ancient mystery is worth the price of a civilization. SAVING THROWS: STR: -1, DEX: +4, CON: +1, INT: +8, WIS: +5, CHA: +4 PROFICIENCY Proficiency Bonus: +3 Armor: Light Armor (Feat). Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Languages: Common, Elvish, Draconic, Gnomish Saving Throws: Int and Wis Proficient Skills: Arcana +7, History +7, Insight +4, Investigation +7, Persuasion +6. Non-proficient skills: Athletics -2, Acrobatics +3, Animal Handling +1, Deception +3, Intimidation +3, Medicine +1, Nature +4, Perception +1, Perform +3, Persuasion +3, Religion +4, Sleight of Hand +3, Stealth +3, Survival +1. RACE: Human Variant traits: 2 ability scores, skill prof and a feat. Size: medium Speed: 30 feet Feat - Lightly armored(Dex+1, prof with light armor) CLASS Spellcasting (Spell save DC: 15, Spell Attack +7) Arcane Recovery - Short rest for spell slot worth 3 Arcane Tradition - Enchantment Hypnotic Gaze: A s an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end o f your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed. 4th level Feat - Keen mind. (You always know which way is north, You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month.) EQUIPMENT (wealth=174gp, 200 gold worth of gems) quarterstaff Studded leather a component pouch Magnifying glass explorer’s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.) 2 spellbooks (1 Originla and 1 copy) A bottle of black ink, a quill, a small knife, Common clothes, Clothes, traveler’s, a belt pouch. 4 Potion of healing, 2 Antitoxin (vial) 2 Alchemist’s fire (flask) Magic Items: Stone of Good Luck +1 to abilities checks and saving throws. Eyes of charming (3 charges/day) to cast Charm person (DC 13) within 30 ft. A broach of shielding - resistnace to force damage, immune to magic missle. Horse, riding (Riding saddle and sadle bags) named Dando. Wizard's Spell Book Cantrips (4) - Friends (C), Light, Minor Illusion, Mage Hand 1st Level - 8 (cast 0/4) Charm Person, [s][B][I]Mage Armor[/I][/B][/s], [B][I]Shield[/I][/B], [s][B][I]Sleep[/I][/B][/s], Silent Image (C), Identify (R), Comprehend Languages (R), [B][I]Tasha’s Hideous Laughter[/I][/B] (C). 2nd Level - 4 (cast 0/3) [B][I]Suggestion[/I][/B] (C), [B][I]Mirror Image[/I][/B], Hold Person (C), [B][I]Rope Trick[/I][/B]. 3rd Level - 2 (cast 0/2) [B][I]Haste[/I][/B] (C), [B][I]Lightning Bolt[/I][/B] Appearance: A slender and weak but agile and quick young man that knows how to manipulate and get out of trouble using words and magic. Brown short air with hazel eyes and a mustach. Background: Kesem Studied in the academy of magical arts in Silverymoon for several years from early age to adulthood. His father's wealth financed his studies. At the age of 23, both his parents decided migrate to Watedeep and Corathir was left to take care of the business with his theater actress sister in Silverymoon. Two years ago, when his older sister was married and her new family took the reigns of the business, Kesem and his close friends began to adventure in the Nether mountains for rumors of magical artifacts and treasures. These days Kesem shifts his gaze to the High forest with a future plan to construct a wizard's cottage with his saving and investigate the secrets of the forest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Assualt on Dire Wood [OOC]
Top