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Assualt on Dire Wood [OOC]
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<blockquote data-quote="Hillsy7" data-source="post: 6772360" data-attributes="member: 6689191"><p>Hey 3Spd,</p><p></p><p>OK - just 1 other thing then before I cement the concept:</p><p></p><p>I've been reading a lot about the issue with the Crossbow Expert Feat....basically a typical RAW vs RAI conflict....My character concept is essentially you're common and garden gunslinger, but with hand crossbows instead of colt peacemakers. Now the argument is that you cannot use two hand crossbows at once because one handed reloading is not permitted by the wording of the rules. However a single hand crossbow while holding nothing in the off hand operates mechanically exactly the same as if this was permitted. So I was wondering if you had any issues with my flavouring this so Cash Nagina (current working name - nicknamed "Cobra Cash") has a crossbow on each hip? As I said the mechanics are the same I believe - but you know....flavour and fluff n that....</p><p></p><p>....If it helps I was going to go down the Folk Hero background route which would give proficiency in some artisan's tools, so if you like I could pick something (tinker or leatherworker or alchemist) that would help the flavour of making a quick-loading system, or a bolt cartridge or something, to back it up.</p><p></p><p></p><p></p><p>All that aside then, as you've got the setting down I'd like your advice as to where Cash has laid down roots. I need a smallish settlement that might benefit from some kind of Ranger protection (Someone who'll stop wolves eating livestock, recover children kidnapped by monsters, confront bandits etc etc) So not large, but not a small farmstead deep in the forest. I'm not hugely familiar with faerun so if you just give me a location I'll work it into Cash's backstory. Cash is human, but the settlement doesn't have to be. Whatever you think is best. The high Forest setting is ideal for folding all the typical ranger stuff into a more traditional wild west character - instead of running off banditos and robbers, it's Satyrs and Goblins. Perfect!</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 6772360, member: 6689191"] Hey 3Spd, OK - just 1 other thing then before I cement the concept: I've been reading a lot about the issue with the Crossbow Expert Feat....basically a typical RAW vs RAI conflict....My character concept is essentially you're common and garden gunslinger, but with hand crossbows instead of colt peacemakers. Now the argument is that you cannot use two hand crossbows at once because one handed reloading is not permitted by the wording of the rules. However a single hand crossbow while holding nothing in the off hand operates mechanically exactly the same as if this was permitted. So I was wondering if you had any issues with my flavouring this so Cash Nagina (current working name - nicknamed "Cobra Cash") has a crossbow on each hip? As I said the mechanics are the same I believe - but you know....flavour and fluff n that.... ....If it helps I was going to go down the Folk Hero background route which would give proficiency in some artisan's tools, so if you like I could pick something (tinker or leatherworker or alchemist) that would help the flavour of making a quick-loading system, or a bolt cartridge or something, to back it up. All that aside then, as you've got the setting down I'd like your advice as to where Cash has laid down roots. I need a smallish settlement that might benefit from some kind of Ranger protection (Someone who'll stop wolves eating livestock, recover children kidnapped by monsters, confront bandits etc etc) So not large, but not a small farmstead deep in the forest. I'm not hugely familiar with faerun so if you just give me a location I'll work it into Cash's backstory. Cash is human, but the settlement doesn't have to be. Whatever you think is best. The high Forest setting is ideal for folding all the typical ranger stuff into a more traditional wild west character - instead of running off banditos and robbers, it's Satyrs and Goblins. Perfect! [/QUOTE]
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