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Assualt on Dire Wood [OOC]
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<blockquote data-quote="Steve Gorak" data-source="post: 6800426" data-attributes="member: 15132"><p><strong>And today's topic is - Moving!</strong></p><p></p><p>FYI,</p><p></p><p>Moving out of an enemy's reach triggers an opportunity attack, unless you use the disengage action (except if the enemy has the sentinel feat or other special ability). If you don't have a bonus action to disengage (rogue's cunning action, or fighter's action surge), you have to choose between disengaging or attacking (and staying within the reach), if you don't want to trigger an AOO.</p><p></p><p>See PHB</p><p>p191 Moving around other creatures</p><p>p195 opportunity attacks</p><p></p><p>Moving into an enemy's reach doesn't trigger an AOO, except if they have the pole-arm master feat or other special ability.</p><p></p><p>Also noteworthy: you can get a mount to move AND take the disengage action, while still getting your attacks as a rider. Or you can get a double move (move+dash) but will trigger an AOO if leaving an enemy's reach. For this game with [MENTION=6805287]3SpdDragster[/MENTION] special allowance, if the mount gets the "trampling charge" action, you won't have any action left for to your mount to disengage (action), unless you accept the AOO.</p><p></p><p>Actually, I thing it is worth clarifying what a warhorse "trampling charge" is [MENTION=6805287]3SpdDragster[/MENTION] for the special allowance. If it's a bonus action, then a rider can still get his mount to move & disengage (I think this should be ok). I also don't think the warhorse should get to attack with the hooves though. The choices I understood are 1) get horse to move and do allowed actions (dash, disenge, etc) + trampling charge but no attacks, and rider gets 1 attack, 2) mount's standard actions + rider gets all attacks, or 3) rider takes no attacks and mounts acts as it wants to (dangerous for a low intelligence mount).</p><p></p><p>I hope you guys don't mind me doing this rules-lawyering. Combat really makes the rules stand out and I got to learn the rules of 5e on these boards by others pointing out the things I was overlooking...</p><p></p><p>As a side-note, I think I'm going to have Dorn stop using the -5 to attack/+10 damage from the sharpshooter feat. The loss of precision is hurting too much, and those silvered arrows are expensive! ;-)</p><p>Cheers,</p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6800426, member: 15132"] [b]And today's topic is - Moving![/b] FYI, Moving out of an enemy's reach triggers an opportunity attack, unless you use the disengage action (except if the enemy has the sentinel feat or other special ability). If you don't have a bonus action to disengage (rogue's cunning action, or fighter's action surge), you have to choose between disengaging or attacking (and staying within the reach), if you don't want to trigger an AOO. See PHB p191 Moving around other creatures p195 opportunity attacks Moving into an enemy's reach doesn't trigger an AOO, except if they have the pole-arm master feat or other special ability. Also noteworthy: you can get a mount to move AND take the disengage action, while still getting your attacks as a rider. Or you can get a double move (move+dash) but will trigger an AOO if leaving an enemy's reach. For this game with [MENTION=6805287]3SpdDragster[/MENTION] special allowance, if the mount gets the "trampling charge" action, you won't have any action left for to your mount to disengage (action), unless you accept the AOO. Actually, I thing it is worth clarifying what a warhorse "trampling charge" is [MENTION=6805287]3SpdDragster[/MENTION] for the special allowance. If it's a bonus action, then a rider can still get his mount to move & disengage (I think this should be ok). I also don't think the warhorse should get to attack with the hooves though. The choices I understood are 1) get horse to move and do allowed actions (dash, disenge, etc) + trampling charge but no attacks, and rider gets 1 attack, 2) mount's standard actions + rider gets all attacks, or 3) rider takes no attacks and mounts acts as it wants to (dangerous for a low intelligence mount). I hope you guys don't mind me doing this rules-lawyering. Combat really makes the rules stand out and I got to learn the rules of 5e on these boards by others pointing out the things I was overlooking... As a side-note, I think I'm going to have Dorn stop using the -5 to attack/+10 damage from the sharpshooter feat. The loss of precision is hurting too much, and those silvered arrows are expensive! ;-) Cheers, SG [/QUOTE]
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