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<blockquote data-quote="Voadam" data-source="post: 8265158" data-attributes="member: 2209"><p>For a while I ran alignment in my d20 games as alignment subtype connections to cosmic forces and not reflective of personal morality, so all mortals without special connections were neutral. Things with alignment subtypes had that alignment. Divine classes usually had a specific alignment like paladins being [GOOD] or clerics with alignment domains gaining that subtype. Sometimes it varied by campaign whether the god having the alignment domain was sufficient for clerics to gain it. Undead all had Subtype [EVIL] due to undeath being powered by Cosmic [EVIL] power, even if they were morally good ghosts. I added [CHAOS] to all fey, [LAW] to all constructs, and gave half-outsiders, planetouched, and such (fiendish/celestial/etc.) creatures alignment subtypes.</p><p></p><p>This made alignments more cosmic force and cosmic force connections and allowed morality to be a separate thing. Paladins detected [EVIL] supernatural things and not bad guys. It gave a feel I quite liked, keeping in alignment in a cool way but eliminating annoying things about policing or judging the moral worth of things. it also allowed classic bad guy cleric of a good guy church plots and overzealous inquisition style paladins.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8265158, member: 2209"] For a while I ran alignment in my d20 games as alignment subtype connections to cosmic forces and not reflective of personal morality, so all mortals without special connections were neutral. Things with alignment subtypes had that alignment. Divine classes usually had a specific alignment like paladins being [GOOD] or clerics with alignment domains gaining that subtype. Sometimes it varied by campaign whether the god having the alignment domain was sufficient for clerics to gain it. Undead all had Subtype [EVIL] due to undeath being powered by Cosmic [EVIL] power, even if they were morally good ghosts. I added [CHAOS] to all fey, [LAW] to all constructs, and gave half-outsiders, planetouched, and such (fiendish/celestial/etc.) creatures alignment subtypes. This made alignments more cosmic force and cosmic force connections and allowed morality to be a separate thing. Paladins detected [EVIL] supernatural things and not bad guys. It gave a feel I quite liked, keeping in alignment in a cool way but eliminating annoying things about policing or judging the moral worth of things. it also allowed classic bad guy cleric of a good guy church plots and overzealous inquisition style paladins. [/QUOTE]
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