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<blockquote data-quote="Laurefindel" data-source="post: 8265200" data-attributes="member: 67296"><p>1) Alignment is gone/ignored.</p><p></p><p>2) Cleric (and druids) do not get their magic from gods, nor are they religious individuals (although many believe in various degrees of superstitions). In my homebrewed setting, cleric, Druid, and wizard are three different magic traditions drawing on the same power source; gods have nothing to do with it and all magic is drawn from “nature”. Druidic magic is a kind of proto-arcane tradition drawing from unrefined magic (and therefore limited to natural themes). Divine (cleric) magic is a withcraft-y tradition channeling the powers of (surper)natural beings. Arcane (wizard) magic refines the raw powers of nature to gain more control on magic.</p><p></p><p>3) Bards don’t play the lute on the battlefield; their magic is not dependant on music/danse/art.</p><p></p><p>4) “Races” are mostly cosmetic. You want to play an elf but use gnome stats? Go for it. You want to play a human with half orc stats? Sure! Your halfing is from a stout family and use dwarf as a base? Why not. Your human knows an ancient discipline allowing her to meditate to skip sleep? Take the elf race. Just make <em>some</em> sense out of it.</p><p></p><p>[edit]</p><p></p><p>5) weapon types are ignored. It’s physical damage or it is not (considering force damage to enter this category too)</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8265200, member: 67296"] 1) Alignment is gone/ignored. 2) Cleric (and druids) do not get their magic from gods, nor are they religious individuals (although many believe in various degrees of superstitions). In my homebrewed setting, cleric, Druid, and wizard are three different magic traditions drawing on the same power source; gods have nothing to do with it and all magic is drawn from “nature”. Druidic magic is a kind of proto-arcane tradition drawing from unrefined magic (and therefore limited to natural themes). Divine (cleric) magic is a withcraft-y tradition channeling the powers of (surper)natural beings. Arcane (wizard) magic refines the raw powers of nature to gain more control on magic. 3) Bards don’t play the lute on the battlefield; their magic is not dependant on music/danse/art. 4) “Races” are mostly cosmetic. You want to play an elf but use gnome stats? Go for it. You want to play a human with half orc stats? Sure! Your halfing is from a stout family and use dwarf as a base? Why not. Your human knows an ancient discipline allowing her to meditate to skip sleep? Take the elf race. Just make [I]some[/I] sense out of it. [edit] 5) weapon types are ignored. It’s physical damage or it is not (considering force damage to enter this category too) [/QUOTE]
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