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<blockquote data-quote="RealAlHazred" data-source="post: 8265280" data-attributes="member: 25818"><p>I would love to have something like this actually work, and have been considering using something like <a href="https://darklands.fandom.com/wiki/Ingredients" target="_blank">the component system in <strong><em>Darklands</em></strong></a>, which has 23 components total -- every alchemical formula in the game draws from that list of 23. That's a more manageable list to choose from, and you can control magic use by making the rarer, more expensive components (Pure Gold, Eastern Black Bean) be much harder to find.</p><p></p><p>In most of the home games my group has run over several decades, elves were behind many of the worst things in campaign history. I think all of the DMs in my group decided a long-lived race of subtle people were the perfect elements for any number of terrible conspiracies that ruined things for everybody.</p><p></p><p>I've never had much use for alignment and ignored it in my games. My "good players" will come up with their own realistic motivations I can use to prod them, and my "bad players" would ignore it anyway.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 8265280, member: 25818"] I would love to have something like this actually work, and have been considering using something like [URL='https://darklands.fandom.com/wiki/Ingredients']the component system in [B][I]Darklands[/I][/B][/URL], which has 23 components total -- every alchemical formula in the game draws from that list of 23. That's a more manageable list to choose from, and you can control magic use by making the rarer, more expensive components (Pure Gold, Eastern Black Bean) be much harder to find. In most of the home games my group has run over several decades, elves were behind many of the worst things in campaign history. I think all of the DMs in my group decided a long-lived race of subtle people were the perfect elements for any number of terrible conspiracies that ruined things for everybody. I've never had much use for alignment and ignored it in my games. My "good players" will come up with their own realistic motivations I can use to prod them, and my "bad players" would ignore it anyway. [/QUOTE]
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