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<blockquote data-quote="Uta-napishti" data-source="post: 8265471" data-attributes="member: 7026422"><p> <ul> <li data-xf-list-type="ul">I tend to like a game of political intrigue and geographical and cultural exploration rather than a heavy emphasis on magic and the supernatural. Yes it's still D&D but...</li> <li data-xf-list-type="ul">Magic is rare and hard to master (no automatic learning of spells when you level, you have to be taught, or practice, or research new magic), but what does exist has been worked into the economy, society deeply where it makes sense. The houses of city folk where a wizard college is located are frequently lit by continual flame lanterns. Ships rely on weather magic to make good time (thanks Earthsea). Religions and Churches will sell the populace a whole belief system and cosmology, but are mostly economically a social caste + and internally a brotherhood sharing magical secrets with each other.</li> <li data-xf-list-type="ul">Haven't run this yet, but hope to introduce soon that there is no mechanical difference between divine and arcane magic in possible spell effects / lists, only in how the caster sources / channels the power (INT/WIS/CHA) and who this means they can learn from. Likely will build all casters on the wizard chassis.</li> </ul></blockquote><p></p>
[QUOTE="Uta-napishti, post: 8265471, member: 7026422"] [LIST] [*]I tend to like a game of political intrigue and geographical and cultural exploration rather than a heavy emphasis on magic and the supernatural. Yes it's still D&D but... [*]Magic is rare and hard to master (no automatic learning of spells when you level, you have to be taught, or practice, or research new magic), but what does exist has been worked into the economy, society deeply where it makes sense. The houses of city folk where a wizard college is located are frequently lit by continual flame lanterns. Ships rely on weather magic to make good time (thanks Earthsea). Religions and Churches will sell the populace a whole belief system and cosmology, but are mostly economically a social caste + and internally a brotherhood sharing magical secrets with each other. [*]Haven't run this yet, but hope to introduce soon that there is no mechanical difference between divine and arcane magic in possible spell effects / lists, only in how the caster sources / channels the power (INT/WIS/CHA) and who this means they can learn from. Likely will build all casters on the wizard chassis. [/LIST] [/QUOTE]
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