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<blockquote data-quote="AdmundfortGeographer" data-source="post: 8267575" data-attributes="member: 4682"><p>Sad to say gnomes barely made the cut at all for PC races. But I found a spot to squeeze deep gnomes on.</p><p>The players currently completed a campaign that finished at 17th level. Over the course they saved a pair of peaceful “gnolls” (hutaaka/lupin, borrowed from Mystara) captives of the cult of Yeenog gnolls about to be converted by ritual. Also saved hundreds of orc slaves from a similar fate and lead them hundreds of miles, chased by the captor giants. I tried to copy The Chain of Dogs from Deadhouse Gates, dunno how well it worked. ¯\<em>(ツ)</em>/¯</p><p></p><p>Both opened up the option of playing those species in the coming new campaign. I could see a scenario where we find forest gnomes might be the same thing in where of the PCs rescue a clan of forest gnomes it’ll open it as a choice in subsequent campaigns!</p><p></p><p>There are arcane changes unmentioned earlier. The Dyadic church blames specific arcane traditions for an apocalypse that killed all gods but the remaining 2. There is an inquisition hunting practitioners of Conjuration, Enchantment, Evocation, Illusion, Necromancy. The remaining wizard traditions, plus bardic colleges and artificers are under the influence of the church and ‘blessed’ to practice openly.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 8267575, member: 4682"] Sad to say gnomes barely made the cut at all for PC races. But I found a spot to squeeze deep gnomes on. The players currently completed a campaign that finished at 17th level. Over the course they saved a pair of peaceful “gnolls” (hutaaka/lupin, borrowed from Mystara) captives of the cult of Yeenog gnolls about to be converted by ritual. Also saved hundreds of orc slaves from a similar fate and lead them hundreds of miles, chased by the captor giants. I tried to copy The Chain of Dogs from Deadhouse Gates, dunno how well it worked. ¯\[I](ツ)[/I]/¯ Both opened up the option of playing those species in the coming new campaign. I could see a scenario where we find forest gnomes might be the same thing in where of the PCs rescue a clan of forest gnomes it’ll open it as a choice in subsequent campaigns! There are arcane changes unmentioned earlier. The Dyadic church blames specific arcane traditions for an apocalypse that killed all gods but the remaining 2. There is an inquisition hunting practitioners of Conjuration, Enchantment, Evocation, Illusion, Necromancy. The remaining wizard traditions, plus bardic colleges and artificers are under the influence of the church and ‘blessed’ to practice openly. [/QUOTE]
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