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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8268347" data-attributes="member: 7023887"><p>Here are a few that come to mind (I'm sure I have dozens more, but these are the main ones):</p><ul> <li data-xf-list-type="ul">Alignment is basically gone, as in my world, the Outer Planes (including the Astral Plane and Fugue Plane) were completely cut off from the Inner Planes (the Ethereal Plane is still connected, though, and is more a plane of the transportation of the spirits of the dead than just an unseen, incorporeal-transportation plane). With the Outer Planes gone, the multiverse's physical embodiments of alignment were disconnected and the residents of the planes that managed to escape to the Inner Planes gradually became less and less influenced by the planes than they were when they were still around. Fiends can be good, Celestials can be evil, but they still lean towards how they were originally due to it being difficult for most Outsiders to reproduce and those that survived the separation of the planes were already kind of set in their ways before getting the chance to change (kind of like how our opinions/views on the world tend to get more rigid as we get older).</li> <li data-xf-list-type="ul">The Fugue Plane is both boring and uninspiring (IMO), so in my world, it's gone. The Raven Queen took over the whole of the afterlife system and became the primary god of the afterlife system. When someone dies, their soul is moved from their physical body into their spirit, which is their incorporeal body that rests in the Ethereal Plane. The body then can roam around in the Deep Ethereal Plane for a bit until a powerful servant of the Raven Queen comes to snatch their spirit to the Raven Queen to be judged based on the choices they made in life based on the circumstances they were placed in, and then they are either sent to the Punishment or the Paradise. The Punishment is a very special version of "Hell", which is a collection of all the worst memories, experiences, and nightmares that have happened to anyone that has ever died, given physical form in a demiplane created by the Raven Queen. All souls only stay in the Punishment temporarily, based on how bad they were in life as the Raven Queen sees fit, then recycling their souls at the end of their sentence. The Paradise is the opposite, a collection of all the best parts of the multiverse and all the souls of all of the best people, who can then choose to be reborn if/when they choose to into practically any form of their choice. Souls that were neither good nor bad are typically reincarnated right away, without punishment or reward for their lives being "uneventful".</li> <li data-xf-list-type="ul">The Underdark of the Shadowfell is called the Underfell (in official lore the Underdark of the Feywild is called the Feydark, so I decided that the Shadowfell's Underdark deserved a similar naming treatment). The Underfell is home to Vecna and his servants, while the surface world of the Shadowfell is where the Shadar-Kai and the other servants of the Raven Queen live.</li> <li data-xf-list-type="ul">Fey are the physical embodiments of emotions, whether they be "good" or "bad" emotions. Hags are the embodiments of disgust, Meenlocks are the embodiments of fear, and Redcaps are the embodiments of bloodthirstiness. The Shadowfell, on the other hand, is the home to the embodiments of the lack of emotions. These creatures are called "shadows", as they are the "shadows of emotions"; the void that is cast by the brightness of the emotions the Feywild create when they shine on the Material Plane. The most common Shadow-type creatures are Sorrowsworn, which are the embodiment of what the Shadowfell lacks in contrast to what the Feywild has. The Feywild is much more populated than the Shadowfell, being vibrant and home to many different types of creatures, so visitors to the Shadowfell will often come across <a href="https://www.dndbeyond.com/monsters/the-lonely" target="_blank">The Lonely</a> and <a href="https://www.dndbeyond.com/monsters/the-lost" target="_blank">The Lost</a>, embodiments of the plane's lack of an abundant population. The Feywild has beautiful landscapes and environments and plentiful beautiful fey creatures to echo this theme, while the Shadowfell's dark reflection of that takes physical form of <a href="https://www.dndbeyond.com/monsters/the-wretched" target="_blank">The Wretched</a>. This part isn't much of an overhaul of a "lore sacred-cow", but more sorting through the vague concepts of these planes of existence.</li> <li data-xf-list-type="ul">Druids are connected to <strong>all </strong>aspects of nature. Anything that is natural to the world/multiverse of D&D can be something that certain Druidic Circles connect to. Metal is natural, so certain Druid Circles not only accept the use of metal shields and armors, but embrace it as a true embodiment of nature. Dragons are natural, so there are Druidic Circles that venerate dragons instead of just beasts. Certain aberrations are natural, so there are Druid Circles that are connected to aberrations and their psionic powers.</li> </ul></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8268347, member: 7023887"] Here are a few that come to mind (I'm sure I have dozens more, but these are the main ones): [LIST] [*]Alignment is basically gone, as in my world, the Outer Planes (including the Astral Plane and Fugue Plane) were completely cut off from the Inner Planes (the Ethereal Plane is still connected, though, and is more a plane of the transportation of the spirits of the dead than just an unseen, incorporeal-transportation plane). With the Outer Planes gone, the multiverse's physical embodiments of alignment were disconnected and the residents of the planes that managed to escape to the Inner Planes gradually became less and less influenced by the planes than they were when they were still around. Fiends can be good, Celestials can be evil, but they still lean towards how they were originally due to it being difficult for most Outsiders to reproduce and those that survived the separation of the planes were already kind of set in their ways before getting the chance to change (kind of like how our opinions/views on the world tend to get more rigid as we get older). [*]The Fugue Plane is both boring and uninspiring (IMO), so in my world, it's gone. The Raven Queen took over the whole of the afterlife system and became the primary god of the afterlife system. When someone dies, their soul is moved from their physical body into their spirit, which is their incorporeal body that rests in the Ethereal Plane. The body then can roam around in the Deep Ethereal Plane for a bit until a powerful servant of the Raven Queen comes to snatch their spirit to the Raven Queen to be judged based on the choices they made in life based on the circumstances they were placed in, and then they are either sent to the Punishment or the Paradise. The Punishment is a very special version of "Hell", which is a collection of all the worst memories, experiences, and nightmares that have happened to anyone that has ever died, given physical form in a demiplane created by the Raven Queen. All souls only stay in the Punishment temporarily, based on how bad they were in life as the Raven Queen sees fit, then recycling their souls at the end of their sentence. The Paradise is the opposite, a collection of all the best parts of the multiverse and all the souls of all of the best people, who can then choose to be reborn if/when they choose to into practically any form of their choice. Souls that were neither good nor bad are typically reincarnated right away, without punishment or reward for their lives being "uneventful". [*]The Underdark of the Shadowfell is called the Underfell (in official lore the Underdark of the Feywild is called the Feydark, so I decided that the Shadowfell's Underdark deserved a similar naming treatment). The Underfell is home to Vecna and his servants, while the surface world of the Shadowfell is where the Shadar-Kai and the other servants of the Raven Queen live. [*]Fey are the physical embodiments of emotions, whether they be "good" or "bad" emotions. Hags are the embodiments of disgust, Meenlocks are the embodiments of fear, and Redcaps are the embodiments of bloodthirstiness. The Shadowfell, on the other hand, is the home to the embodiments of the lack of emotions. These creatures are called "shadows", as they are the "shadows of emotions"; the void that is cast by the brightness of the emotions the Feywild create when they shine on the Material Plane. The most common Shadow-type creatures are Sorrowsworn, which are the embodiment of what the Shadowfell lacks in contrast to what the Feywild has. The Feywild is much more populated than the Shadowfell, being vibrant and home to many different types of creatures, so visitors to the Shadowfell will often come across [URL='https://www.dndbeyond.com/monsters/the-lonely']The Lonely[/URL] and [URL='https://www.dndbeyond.com/monsters/the-lost']The Lost[/URL], embodiments of the plane's lack of an abundant population. The Feywild has beautiful landscapes and environments and plentiful beautiful fey creatures to echo this theme, while the Shadowfell's dark reflection of that takes physical form of [URL='https://www.dndbeyond.com/monsters/the-wretched']The Wretched[/URL]. This part isn't much of an overhaul of a "lore sacred-cow", but more sorting through the vague concepts of these planes of existence. [*]Druids are connected to [B]all [/B]aspects of nature. Anything that is natural to the world/multiverse of D&D can be something that certain Druidic Circles connect to. Metal is natural, so certain Druid Circles not only accept the use of metal shields and armors, but embrace it as a true embodiment of nature. Dragons are natural, so there are Druidic Circles that venerate dragons instead of just beasts. Certain aberrations are natural, so there are Druid Circles that are connected to aberrations and their psionic powers. [/LIST] [/QUOTE]
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