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General Tabletop Discussion
*TTRPGs General
Assumed Success for Things Other Than Physical and Magical Actions
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<blockquote data-quote="doctorbadwolf" data-source="post: 8923375" data-attributes="member: 6704184"><p>So, what do I mean by assumed success? </p><p></p><p>Well, a lot of spellcasters have cantrips that let them just light candles, slam windows open or closed, flavor food, stuff like that, and so a lot of games end up just sort of letting those spellcasters improvise stuff that doesn't really matter. You just do it, no roll comes into it. </p><p></p><p>Then with physical actions, it is gated by how skilled you are, but the same effect comes about. You kip up the wall, knock an unaware nystander out of the way, sprint full speed down a market street without injury, not to mention the stuff that 5e bakes in like jumping a certain distance without a check*, etc. </p><p></p><p>But it doesn't seem nearly as often to apply to social actions, for some reason. I've seen fairly routine bribes require a persuasion check from an expert in persuasion with high cha, which seems just as unlikely to fail to me as the athlete failing to long jump a few feat. </p><p></p><p>Anyone have thoughts as to why this is? Do you often bypass rolling in social challenges when failure is very unlikely? </p><p></p><p>What sorts of things for the different social skills would you say should just be assumed success if you're trained, and if you are an expert?</p><p></p><p></p><p></p><p>*I actually really like the idea in the UA for 1DND, where you can jump over small obstacles as part of moving, but to really put everything into a jump you have to use the Jump action. I'd just say that the 1DND Rogue should be able to use those actions with cunning action, unless they plan on giving a similar ability to fighters that covers things not covered by cunning action, like jumping, climbing, swimming, lifting things, etc. That would be a really cool boost to fighters out of combat.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8923375, member: 6704184"] So, what do I mean by assumed success? Well, a lot of spellcasters have cantrips that let them just light candles, slam windows open or closed, flavor food, stuff like that, and so a lot of games end up just sort of letting those spellcasters improvise stuff that doesn't really matter. You just do it, no roll comes into it. Then with physical actions, it is gated by how skilled you are, but the same effect comes about. You kip up the wall, knock an unaware nystander out of the way, sprint full speed down a market street without injury, not to mention the stuff that 5e bakes in like jumping a certain distance without a check*, etc. But it doesn't seem nearly as often to apply to social actions, for some reason. I've seen fairly routine bribes require a persuasion check from an expert in persuasion with high cha, which seems just as unlikely to fail to me as the athlete failing to long jump a few feat. Anyone have thoughts as to why this is? Do you often bypass rolling in social challenges when failure is very unlikely? What sorts of things for the different social skills would you say should just be assumed success if you're trained, and if you are an expert? *I actually really like the idea in the UA for 1DND, where you can jump over small obstacles as part of moving, but to really put everything into a jump you have to use the Jump action. I'd just say that the 1DND Rogue should be able to use those actions with cunning action, unless they plan on giving a similar ability to fighters that covers things not covered by cunning action, like jumping, climbing, swimming, lifting things, etc. That would be a really cool boost to fighters out of combat. [/QUOTE]
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