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General Tabletop Discussion
*TTRPGs General
Assumed Success for Things Other Than Physical and Magical Actions
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<blockquote data-quote="payn" data-source="post: 8925268" data-attributes="member: 90374"><p>In Traveller, I play with the SOC attribute a lot. A high and low score actually will effect the situation you are in. For example someone of low SOC might actually fit in better in a blue collar Starport station. Gathering info might be pretty easy for them because they feel more at home. Take that same low SOC score and put them in an administrator's gala and suddenly all those benefits vanish and they need to rely on their skills. </p><p></p><p>Looking at some other games like cyberpunk, Bladerunner, Android, etc.. I often lean on the same idea above. No character has bad social skills everywhere, but some are adept at working all rooms. If a player invests in social skills, I try and increase the ease and auto success of that investment. </p><p></p><p>In D&D I try to emulate the above, but it often doesn't work out great. Folks seem to just want to get to the killing and social aspects of the game are expected to be short and sweet. YMMV.</p></blockquote><p></p>
[QUOTE="payn, post: 8925268, member: 90374"] In Traveller, I play with the SOC attribute a lot. A high and low score actually will effect the situation you are in. For example someone of low SOC might actually fit in better in a blue collar Starport station. Gathering info might be pretty easy for them because they feel more at home. Take that same low SOC score and put them in an administrator's gala and suddenly all those benefits vanish and they need to rely on their skills. Looking at some other games like cyberpunk, Bladerunner, Android, etc.. I often lean on the same idea above. No character has bad social skills everywhere, but some are adept at working all rooms. If a player invests in social skills, I try and increase the ease and auto success of that investment. In D&D I try to emulate the above, but it often doesn't work out great. Folks seem to just want to get to the killing and social aspects of the game are expected to be short and sweet. YMMV. [/QUOTE]
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