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General Tabletop Discussion
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Assuming no GWM/SS, are different fighting styles roughly balanced?
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<blockquote data-quote="clearstream" data-source="post: 7223648" data-attributes="member: 71699"><p>Not quite. They cannot use a shield. You're probably all over the Ammunition rules but I will summarise for those that are not. When you take the Attack action, fetching ammo and loading it is included in each attack but only if you have one free hand. Thus you cannot have a shield or weapon in the other hand. Further, the feat requires that your crossbow is loaded <em>before</em> you take the bonus action. So for that last shot you cannot rely on the action itself fetching ammo and loading it. Thus you must use your one interaction per turn to fetch ammo between your attack action, and your bonus action. So that your bonus action can trigger.</p><p></p><p>Therefore archery CM/SS fighter will generally have an AC that is 2 points lower than dueling fighters. At 11th level they have had access to three feats (four if allowing variant human). I believe that three of those are accounted for in the optimal build - CM, SS, and one ASI into Dex.</p><p></p><p></p><p>I hold no such predispositions. It's clear to me what the advantages of CM/SS are. I believe you overstate them, while at the same time agreeing that many feats - including those - could be better balanced. Were I aiming to tone them down I would change them fairly simply. I would probably have SS downgrade cover. And I agree with you that retaining disadvantage when near a hostile foe could make a lot of sense. Still, against doing anything is the overall game balance at that level between martial and caster: which favours casters.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7223648, member: 71699"] Not quite. They cannot use a shield. You're probably all over the Ammunition rules but I will summarise for those that are not. When you take the Attack action, fetching ammo and loading it is included in each attack but only if you have one free hand. Thus you cannot have a shield or weapon in the other hand. Further, the feat requires that your crossbow is loaded [I]before[/I] you take the bonus action. So for that last shot you cannot rely on the action itself fetching ammo and loading it. Thus you must use your one interaction per turn to fetch ammo between your attack action, and your bonus action. So that your bonus action can trigger. Therefore archery CM/SS fighter will generally have an AC that is 2 points lower than dueling fighters. At 11th level they have had access to three feats (four if allowing variant human). I believe that three of those are accounted for in the optimal build - CM, SS, and one ASI into Dex. I hold no such predispositions. It's clear to me what the advantages of CM/SS are. I believe you overstate them, while at the same time agreeing that many feats - including those - could be better balanced. Were I aiming to tone them down I would change them fairly simply. I would probably have SS downgrade cover. And I agree with you that retaining disadvantage when near a hostile foe could make a lot of sense. Still, against doing anything is the overall game balance at that level between martial and caster: which favours casters. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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