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General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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<blockquote data-quote="clearstream" data-source="post: 7223672" data-attributes="member: 71699"><p>And again, how are you maintaining range? We assume the archer excels outside and is gimped inside. So let's look at best case - outside - using the encounter distances from the DMs' Shield</p><p></p><p>Arctic, desert, farmland, or grassland 6d6 x 10 feet = min 60' max 360'</p><p>Forest, swamp, or woodland 2d8 x 10 feet = min 20' max 160'</p><p>Hills or wastelands 2d10 x 10 feet = min 20' max 200'</p><p>Jungle 2d6 x 10 feet = min 20' max 120'</p><p>Mountains 4d10 x 10 feet = min 40' max 400'</p><p></p><p>As the ambushing party i.e. the monsters or villains, I must be going to choose the shortest initial encounter distance, right? ("<em>Surprise! Oh wait, we're 400' away. Just stand there slack-jawed for a few rounds please.</em>") In every case, I'm closing in one round. In most cases I am also getting an attack in that same round. Archer presumably always moves away his maximum... oh wait that triggers an AoO and seeing as he spent his feats on CM/SS and one ASI he's not moving far. Or he takes Mobile and downgrades his AC, initiative, to hit and damage and then remembers Mobile doesn't work with ranged weapons. Or he took Variant-Human and hey - it's nighttime. Tell me how far you can see again?</p><p></p><p></p><p>Couldn't this problem be equally well - if not better described - as overly weak monsters? Not overly powerful characters?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7223672, member: 71699"] And again, how are you maintaining range? We assume the archer excels outside and is gimped inside. So let's look at best case - outside - using the encounter distances from the DMs' Shield Arctic, desert, farmland, or grassland 6d6 x 10 feet = min 60' max 360' Forest, swamp, or woodland 2d8 x 10 feet = min 20' max 160' Hills or wastelands 2d10 x 10 feet = min 20' max 200' Jungle 2d6 x 10 feet = min 20' max 120' Mountains 4d10 x 10 feet = min 40' max 400' As the ambushing party i.e. the monsters or villains, I must be going to choose the shortest initial encounter distance, right? ("[I]Surprise! Oh wait, we're 400' away. Just stand there slack-jawed for a few rounds please.[/I]") In every case, I'm closing in one round. In most cases I am also getting an attack in that same round. Archer presumably always moves away his maximum... oh wait that triggers an AoO and seeing as he spent his feats on CM/SS and one ASI he's not moving far. Or he takes Mobile and downgrades his AC, initiative, to hit and damage and then remembers Mobile doesn't work with ranged weapons. Or he took Variant-Human and hey - it's nighttime. Tell me how far you can see again? Couldn't this problem be equally well - if not better described - as overly weak monsters? Not overly powerful characters? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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