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General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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<blockquote data-quote="Barolo" data-source="post: 7223788" data-attributes="member: 61932"><p>Is the comparison proposed in this thread strictly about damage dealing? Without feats, I would say archery is still very good, if only because range. But great weapons? In my book they are really lackluster, as the damage boost from d8+2 (dueling) to 2d6/reroll is real weak sauce compared to +2 AC from holding a shield. The numbers seem similar, but the extra damage rarely results in enemies defeated significantly faster, while the AC boost can often "buy" some extra rounds for the whole party as the frontline lasts longer (and even a small increase in the already high AC's of heavily armored fighters and paladins mitigates a lot of damage).</p><p></p><p>Dual wielder might feel good at lower levels (1-4) but loses effectiveness thereafter. There are still some niche builds that can make good use of it at higher levels. As I would prefer this combat style to be rare, I'm good with how it stands.</p><p></p><p>Agonizing eldritch blast outclassing other full casters' at wills really seems a sort of fail-safe (along with the other at-will invocations) in the rules for gaming tables where short rests are not happening, as the warlock is probably the class with the biggest resource linked to short rest recovery.</p><p></p><p></p><p></p><p>Not sure about that. Many people never had any problems with those feats and don't even bother to engage in endless arguing for nothing.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7223788, member: 61932"] Is the comparison proposed in this thread strictly about damage dealing? Without feats, I would say archery is still very good, if only because range. But great weapons? In my book they are really lackluster, as the damage boost from d8+2 (dueling) to 2d6/reroll is real weak sauce compared to +2 AC from holding a shield. The numbers seem similar, but the extra damage rarely results in enemies defeated significantly faster, while the AC boost can often "buy" some extra rounds for the whole party as the frontline lasts longer (and even a small increase in the already high AC's of heavily armored fighters and paladins mitigates a lot of damage). Dual wielder might feel good at lower levels (1-4) but loses effectiveness thereafter. There are still some niche builds that can make good use of it at higher levels. As I would prefer this combat style to be rare, I'm good with how it stands. Agonizing eldritch blast outclassing other full casters' at wills really seems a sort of fail-safe (along with the other at-will invocations) in the rules for gaming tables where short rests are not happening, as the warlock is probably the class with the biggest resource linked to short rest recovery. Not sure about that. Many people never had any problems with those feats and don't even bother to engage in endless arguing for nothing. [/QUOTE]
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Community
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Assuming no GWM/SS, are different fighting styles roughly balanced?
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