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Community
General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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<blockquote data-quote="clearstream" data-source="post: 7223860" data-attributes="member: 71699"><p>The reason is that I don't understand how your party full of Fighter 11th CE/SS archers - which is an incredibly narrow build - are dealing with a full range of challenges in all pillars? They lack expertise, so the first really securely locked door sends them home again. They can't remove curses or cast restoration. They're pretty much doomed against all kinds of things. I don't understand why they aren't encountering any of those? Even if most of their fights are set in open plains or spacious caverns, that one fight in close quarters is a likely TPK. I do feel that such a party is only functioning if a DM has chosen to accommodate them. I could certainly imagine a pretty cool campaign where they are all members of some kind of special guard - musketeers in a way - so it's not out of the question. But then... where are all the other musketeers? Or the foes with pavises?</p><p></p><p>Essentially, I agree that as written CE and SS can take games in a direction that they may not want to be taken. And that really is the motive for change. Not their power specifically. Concretely, a DM needs to enforce the ammo rule. And the tweaks I would favour are similar to yours - cut the freedom from disadvantage in close from CE. Make it that SS downgrades cover rather than removes it (half to none, three-quarter to half). That's about all that's needed. I am contemplating introducing a variant of Blade Master (as an update to Savage Attacker).</p><p></p><p><strong>Savage Attacker</strong></p><p>When using a melee weapon one handed you gain the following benefits.</p><p>You gain a +1 bonus to attack rolls you make with that weapon. Once per turn when you roll damage for an attack with that weapon, you can reroll that attack’s damage dice and use either total. And when you make an opportunity attack with that weapon, you have advantage on the attack roll.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7223860, member: 71699"] The reason is that I don't understand how your party full of Fighter 11th CE/SS archers - which is an incredibly narrow build - are dealing with a full range of challenges in all pillars? They lack expertise, so the first really securely locked door sends them home again. They can't remove curses or cast restoration. They're pretty much doomed against all kinds of things. I don't understand why they aren't encountering any of those? Even if most of their fights are set in open plains or spacious caverns, that one fight in close quarters is a likely TPK. I do feel that such a party is only functioning if a DM has chosen to accommodate them. I could certainly imagine a pretty cool campaign where they are all members of some kind of special guard - musketeers in a way - so it's not out of the question. But then... where are all the other musketeers? Or the foes with pavises? Essentially, I agree that as written CE and SS can take games in a direction that they may not want to be taken. And that really is the motive for change. Not their power specifically. Concretely, a DM needs to enforce the ammo rule. And the tweaks I would favour are similar to yours - cut the freedom from disadvantage in close from CE. Make it that SS downgrades cover rather than removes it (half to none, three-quarter to half). That's about all that's needed. I am contemplating introducing a variant of Blade Master (as an update to Savage Attacker). [B]Savage Attacker[/B] When using a melee weapon one handed you gain the following benefits. You gain a +1 bonus to attack rolls you make with that weapon. Once per turn when you roll damage for an attack with that weapon, you can reroll that attack’s damage dice and use either total. And when you make an opportunity attack with that weapon, you have advantage on the attack roll. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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