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General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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<blockquote data-quote="CapnZapp" data-source="post: 7224198" data-attributes="member: 12731"><p>But... but that's precisely what you would do armed with a single hand crossbow <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p><p></p><p>(I believe we agree, my confusion is because you come across as making objections that somehow diminish or invalidate the build choice... Why emphasize this so hard when it isn't a restriction that matters?)</p><p></p><p></p><p>Sorry, my build advice is never geared toward PC on PC combat. </p><p></p><p>I compare different builds, but only as so far how they compare in killing monsters, never each other.</p><p></p><p>I now understand more of where you're coming from. </p><p></p><p>Still, the reason I objected so strongly is because "gimping" to me is a strong negative. </p><p></p><p>And to be honest, going without a shield only makes combats more exciting, since the poor monsters will be given an extra +10% on their feeble attacks.</p><p></p><p>My main point is that each time you get to make even a single attack the round before you would have, had you gone melee, that is enough to win the DPR race all by itself. </p><p></p><p>Killing the monsters is by far the best strategy. The best defense is offense. </p><p></p><p>You could almost say that any defensive measure you take is the wrong approach, assuming you chose it over a offensive measure of roughly equal stature. The probably most famous example revolves around in-combat healing: it is almost always better to deal N points of damage to the monsters than to heal your allies N points of damage. Any combat medic would probably be better off using attacks to do his job - this is very far from games like WoW, where combat heals are <em>designed</em> to be necessary.</p><p></p><p>Returning to measures in general, the WotC design team have put a very small cost on perhaps the biggest offensive measure of all, the ability to project force at a hundred feet away instead of merely five.</p><p></p><p>Moreover, they have reduced said cost considerably compared to any previous edition you choose.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7224198, member: 12731"] But... but that's precisely what you would do armed with a single hand crossbow :confused: (I believe we agree, my confusion is because you come across as making objections that somehow diminish or invalidate the build choice... Why emphasize this so hard when it isn't a restriction that matters?) Sorry, my build advice is never geared toward PC on PC combat. I compare different builds, but only as so far how they compare in killing monsters, never each other. I now understand more of where you're coming from. Still, the reason I objected so strongly is because "gimping" to me is a strong negative. And to be honest, going without a shield only makes combats more exciting, since the poor monsters will be given an extra +10% on their feeble attacks. My main point is that each time you get to make even a single attack the round before you would have, had you gone melee, that is enough to win the DPR race all by itself. Killing the monsters is by far the best strategy. The best defense is offense. You could almost say that any defensive measure you take is the wrong approach, assuming you chose it over a offensive measure of roughly equal stature. The probably most famous example revolves around in-combat healing: it is almost always better to deal N points of damage to the monsters than to heal your allies N points of damage. Any combat medic would probably be better off using attacks to do his job - this is very far from games like WoW, where combat heals are [I]designed[/I] to be necessary. Returning to measures in general, the WotC design team have put a very small cost on perhaps the biggest offensive measure of all, the ability to project force at a hundred feet away instead of merely five. Moreover, they have reduced said cost considerably compared to any previous edition you choose. [/QUOTE]
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Community
General Tabletop Discussion
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Assuming no GWM/SS, are different fighting styles roughly balanced?
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