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General Tabletop Discussion
*Dungeons & Dragons
Assuming no GWM/SS, are different fighting styles roughly balanced?
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<blockquote data-quote="Tony Vargas" data-source="post: 7224225" data-attributes="member: 996"><p>Well, I suppose you could give 'em all broken feats, too.</p><p></p><p> Melee-range imbalance includes caster imbalance, because spells, and even cantrips, can be ranged attacks.</p><p></p><p>5e clearly has the LFQW disease less severely than 3.x or AD&D, we're talking a mere Spanish Flu rather than or Bubonic Plague or Smallpox, but it could surely do with some supportive therapy before we worry about the relative hangnail of how martials balance vs eachother.</p><p></p><p> Kudos to all those DMs who have already fixed or obviated the issue, though. </p><p></p><p> AoOs for ranged attacks in melee would be a start. Advantage for melee attacks vs 'unarmed' humanoids, with using a ranged weapon as an improvised melee weapon carrying a significant risk of the weapon being destroyed, perhaps? A ceiling on the RoF of crossbows might help...</p><p></p><p>Beefing melee up could also be good. Putting back the Charge action, for instance, would make melee types better-able to cope with more spread-out enemies. Even easing up on thrown weapons & object interaction might help, that way, a tad. </p><p></p><p></p><p></p><p> A round of applause for CapnZapp...</p><p>...heck, since the topic is ranged, <em>five rounds rapid!</em></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> The same way the party of 11th GWM beatsticks are: by failing at most of them. </p><p></p><p></p><p> Simplistic. Not wrong, but not the whole story. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7224225, member: 996"] Well, I suppose you could give 'em all broken feats, too. Melee-range imbalance includes caster imbalance, because spells, and even cantrips, can be ranged attacks. 5e clearly has the LFQW disease less severely than 3.x or AD&D, we're talking a mere Spanish Flu rather than or Bubonic Plague or Smallpox, but it could surely do with some supportive therapy before we worry about the relative hangnail of how martials balance vs eachother. Kudos to all those DMs who have already fixed or obviated the issue, though. AoOs for ranged attacks in melee would be a start. Advantage for melee attacks vs 'unarmed' humanoids, with using a ranged weapon as an improvised melee weapon carrying a significant risk of the weapon being destroyed, perhaps? A ceiling on the RoF of crossbows might help... Beefing melee up could also be good. Putting back the Charge action, for instance, would make melee types better-able to cope with more spread-out enemies. Even easing up on thrown weapons & object interaction might help, that way, a tad. A round of applause for CapnZapp... ...heck, since the topic is ranged, [i]five rounds rapid![/i] ;) The same way the party of 11th GWM beatsticks are: by failing at most of them. Simplistic. Not wrong, but not the whole story. ;) [/QUOTE]
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Community
General Tabletop Discussion
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Assuming no GWM/SS, are different fighting styles roughly balanced?
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