Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Assuming XP cost of creating Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 1889322" data-attributes="member: 17296"><p>I've seen a number of house rules that allow this to happen... basically if the non caster has a caster party member, it's assumed that the other party member can assume the life force part and pay only what the caster would pay to make the magic items.</p><p></p><p>It cannot be done with merchants and stuff.</p><p></p><p>It's an OK ruling. It's the only way I can see a party member wizard not charging at least 85%-90% of the base market price to make it. I mean, those XP are valuable! </p><p></p><p>In one campaign we made a magic item that cost 2500 gold (base) and no XP. Not paying XP is an intregal part of the item, because the void wants to be filled... but there's a magical funnel that keeps the XP from actually achieving it's goal, so any XP drawn into the item can be siphoned off to create magic items (only for item creation). If someone holds the item, they have to make a will save DC1 each round, or 100 XP will be drawn into the item. It had a maximum capacity of 4000 XP. In this case, unconcious people are considered to automatically attempt to make the save. </p><p></p><p>In a different campaign there was no excuse... just whoever first wore/attempted to activate the item would incur the XP cost of the item. When I joined that game I immediantly saw several problems with this, and asked what would be the mechanic that would stop an artificer from making a powerful magical item that's never been activated, leaving it around looking like normal loot, hire some "adventureres" to clear out the cave... and waiting for someone to put it on, thereby draining a LOT of XP... after which the magiker would simply kill the party and take the item. </p><p></p><p>I just wanted a better mechanic. There were several discussions as to what it could be, but in the end it couldn't be settled on, so it's just a "I will it SO" GM fiat. I hate those... I need a good, well planned out story. But, really, I like the rest of the game. So I can forgive some inanity.</p><p></p><p>PS> In that game darkness creates light. As I'm sure you could have guessed.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1889322, member: 17296"] I've seen a number of house rules that allow this to happen... basically if the non caster has a caster party member, it's assumed that the other party member can assume the life force part and pay only what the caster would pay to make the magic items. It cannot be done with merchants and stuff. It's an OK ruling. It's the only way I can see a party member wizard not charging at least 85%-90% of the base market price to make it. I mean, those XP are valuable! In one campaign we made a magic item that cost 2500 gold (base) and no XP. Not paying XP is an intregal part of the item, because the void wants to be filled... but there's a magical funnel that keeps the XP from actually achieving it's goal, so any XP drawn into the item can be siphoned off to create magic items (only for item creation). If someone holds the item, they have to make a will save DC1 each round, or 100 XP will be drawn into the item. It had a maximum capacity of 4000 XP. In this case, unconcious people are considered to automatically attempt to make the save. In a different campaign there was no excuse... just whoever first wore/attempted to activate the item would incur the XP cost of the item. When I joined that game I immediantly saw several problems with this, and asked what would be the mechanic that would stop an artificer from making a powerful magical item that's never been activated, leaving it around looking like normal loot, hire some "adventureres" to clear out the cave... and waiting for someone to put it on, thereby draining a LOT of XP... after which the magiker would simply kill the party and take the item. I just wanted a better mechanic. There were several discussions as to what it could be, but in the end it couldn't be settled on, so it's just a "I will it SO" GM fiat. I hate those... I need a good, well planned out story. But, really, I like the rest of the game. So I can forgive some inanity. PS> In that game darkness creates light. As I'm sure you could have guessed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Assuming XP cost of creating Magic Items
Top