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*Pathfinder & Starfinder
Assuming XP cost of creating Magic Items
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<blockquote data-quote="Felikeries" data-source="post: 1910879" data-attributes="member: 15359"><p>Life is in the hands of the spellcaster's,and consequentially exp damage and death when real 'magical items' must be created,the snotty attitude that throw in aweapon is a cool rpg theme for fighters rangers paladins etc shall be dashed to the mirths of evangelical congregating,and remain underdeveloped</p><p></p><p>There are several unsmoothe transitions for exp and 'traite or psionic' or psychosis damage when a DM bothers to think about what this feat actually is too powerfull,though i like diseases,run rampant though the group may be effecting others instead will soon be a way of making the gameplay with random throw in encounters more cruel</p><p></p><p>A theme area for the item found,or the papyrus sketches or even some impossible rune puzzle that allows creationism about one's quest will or won't determine the problems or even shematics for encounters whence the fortunes 'exp' costed item is too simply easy.One way of harvesting fortune,or killing a certain form should lay a foundation that,the item was offensive (playing that chotic to evil to good legionaires trick)though in fact only one ruler that isn't even the main race,which was actually about slavory(freed overlorde starts evil)but now with a disease,several scorcerouses have found the overlorde through the looking glass,and when the party makes use pretending good for the 9unkempt spy within legion campaign) they may have wished they never really created that item after all</p></blockquote><p></p>
[QUOTE="Felikeries, post: 1910879, member: 15359"] Life is in the hands of the spellcaster's,and consequentially exp damage and death when real 'magical items' must be created,the snotty attitude that throw in aweapon is a cool rpg theme for fighters rangers paladins etc shall be dashed to the mirths of evangelical congregating,and remain underdeveloped There are several unsmoothe transitions for exp and 'traite or psionic' or psychosis damage when a DM bothers to think about what this feat actually is too powerfull,though i like diseases,run rampant though the group may be effecting others instead will soon be a way of making the gameplay with random throw in encounters more cruel A theme area for the item found,or the papyrus sketches or even some impossible rune puzzle that allows creationism about one's quest will or won't determine the problems or even shematics for encounters whence the fortunes 'exp' costed item is too simply easy.One way of harvesting fortune,or killing a certain form should lay a foundation that,the item was offensive (playing that chotic to evil to good legionaires trick)though in fact only one ruler that isn't even the main race,which was actually about slavory(freed overlorde starts evil)but now with a disease,several scorcerouses have found the overlorde through the looking glass,and when the party makes use pretending good for the 9unkempt spy within legion campaign) they may have wished they never really created that item after all [/QUOTE]
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Assuming XP cost of creating Magic Items
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