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General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
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<blockquote data-quote="Al2O3" data-source="post: 8115422" data-attributes="member: 6802284"><p>The assumption is that no magic items providing a numeric bonus to attack is needed in order to hit with the attacks. You probably do need magic weapons to overcome resistance and immunity to many attacks. However, a lot of the other items might be alchemy jugs and the like, i.e. fun and maybe useful items that are not intended for combat.</p><p></p><p>One way you can notice bounded accuracy in the game is how the advantage mechanic is designed. It's a double roll that increases the your chances of success within the normal range of ACs or DCs rather than a numeric bonus that increases the range of ACs or DCs you can hit. I think there might be other features that also focus on increasing the damage done rather the chance to hit.</p><p></p><p>Bounded accuracy as a concept is mostly relevant even discussing why certain elements are designed the way they are, and why some house rules or similar could be bad if you go against the philosophy. But as long as nobody messes with significant increases or decreases in the numbers for AC, DC and bonuses to beat those values you can happily ignore the concept. Of course, discussing design choices is one of the fun things to on forums, so here it is relevant to know some things that were discussed during the playtest for 5e.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 8115422, member: 6802284"] The assumption is that no magic items providing a numeric bonus to attack is needed in order to hit with the attacks. You probably do need magic weapons to overcome resistance and immunity to many attacks. However, a lot of the other items might be alchemy jugs and the like, i.e. fun and maybe useful items that are not intended for combat. One way you can notice bounded accuracy in the game is how the advantage mechanic is designed. It's a double roll that increases the your chances of success within the normal range of ACs or DCs rather than a numeric bonus that increases the range of ACs or DCs you can hit. I think there might be other features that also focus on increasing the damage done rather the chance to hit. Bounded accuracy as a concept is mostly relevant even discussing why certain elements are designed the way they are, and why some house rules or similar could be bad if you go against the philosophy. But as long as nobody messes with significant increases or decreases in the numbers for AC, DC and bonuses to beat those values you can happily ignore the concept. Of course, discussing design choices is one of the fun things to on forums, so here it is relevant to know some things that were discussed during the playtest for 5e. [/QUOTE]
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