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General Tabletop Discussion
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Assumptions about character creation
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<blockquote data-quote="DEFCON 1" data-source="post: 8115651" data-attributes="member: 7006"><p>Thank you very much for this.</p><p></p><p>I've said it before in the other thread about Jeremy confirming Tasha's lets players now arrange their racial modifiers any way they want-- game mechanics (and especially ability scores) are a horrible way of "defining" who your character is.</p><p></p><p>All elves no longer all have a +2 in DEX due to racial modifiers. Many won't. But then again... many elves who even did have a +2 to DEX due to racial modifiers had statistically lower dexterities than other characters in a typical party, so the elf the players in the group was seeing was not always the most graceful creature around (despite people saying that elves should be graceful and agile which is why they felt the +2 DEX bonus had to be there in the book).</p><p></p><p>Plus... even if you DID have a higher DEX than other PCs... your +3 or +4 modifier STILL had to have a 20-point swing added to it from the d20... assuring that more often than not your so-called "graceful elf" still would look like a bumbling fool at the table via the game mechanics.</p><p></p><p>By the same token... you want to make your PC an actual bumbler by putting a 6 into their DEX? Guess what? You do that... thinking "I'm going to play a character that will walk into walls and fall down stairs!"... unless you actually <strong><em>roleplay</em></strong> that stuff (which is and always will be the best way to get across your character's flaws)... chances are you're going to avoid doing things that involve DEX checks, and even when you do... THAT will be the time that you roll a fricking '20'. So you discover then and there that relying on the <em>game mechanics</em> to play your flaws for you doesn't actually work.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8115651, member: 7006"] Thank you very much for this. I've said it before in the other thread about Jeremy confirming Tasha's lets players now arrange their racial modifiers any way they want-- game mechanics (and especially ability scores) are a horrible way of "defining" who your character is. All elves no longer all have a +2 in DEX due to racial modifiers. Many won't. But then again... many elves who even did have a +2 to DEX due to racial modifiers had statistically lower dexterities than other characters in a typical party, so the elf the players in the group was seeing was not always the most graceful creature around (despite people saying that elves should be graceful and agile which is why they felt the +2 DEX bonus had to be there in the book). Plus... even if you DID have a higher DEX than other PCs... your +3 or +4 modifier STILL had to have a 20-point swing added to it from the d20... assuring that more often than not your so-called "graceful elf" still would look like a bumbling fool at the table via the game mechanics. By the same token... you want to make your PC an actual bumbler by putting a 6 into their DEX? Guess what? You do that... thinking "I'm going to play a character that will walk into walls and fall down stairs!"... unless you actually [B][I]roleplay[/I][/B] that stuff (which is and always will be the best way to get across your character's flaws)... chances are you're going to avoid doing things that involve DEX checks, and even when you do... THAT will be the time that you roll a fricking '20'. So you discover then and there that relying on the [I]game mechanics[/I] to play your flaws for you doesn't actually work. [/QUOTE]
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