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<blockquote data-quote="EzekielRaiden" data-source="post: 8116375" data-attributes="member: 6790260"><p>I've seen something along these lines as well, just in Dungeon World. A fellow player figured out that <em>Discern Realities</em> (DW's "Perception" equivalent) is really hard to give good negative consequences for.* (If you lie when they roll poorly, people will just know that whatever they hear is false; if you do nothing, that's a consequence-free error; and it's hard to justify doing damage or most of the other hard DM moves in general.) Since he was already playing a low-Wis character, he milked this for all it was worth. Was earning XP left and right and catapulted to max level while everyone else was about three levels behind. He actually ended up growing bored with it and building a new character, rather than continue to have the "flaw"/"weakness" he normally had, because it was, truthfully, <em>more interesting</em> to be good at things than to suck.</p><p></p><p>It wasn't a bad game and he wasn't a bad player by any means, so don't take the above as indicating abusive behavior. But he did, in fact, exploit playing a weakness--one backed up by the game statistics--in order to accomplish <em>more</em>, rather than less. And he did it without any special request for worse stats or special compensation for low stats or whatever. Just further evidence that even "weakness" is often better handled by the choices you make and the thinking you employ while acting as your character, than by relying on statistics that are often incompatible with meaningful "inability" or "losing" etc.</p><p></p><p>*I learned from this lesson and figured out a good consequence before I started running my own DW game: <em>reveal an unwelcome truth</em> is the DM move in question. That is, when the player gets a Miss on a Discern Realities roll (6 or less after mods), I have them still ask one question from the list...and they get an answer they <em>won't</em> like, but that is a completely true answer. No lies, still a consequence linked to the action, and still a true setback rather than a slap on the wrist.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8116375, member: 6790260"] I've seen something along these lines as well, just in Dungeon World. A fellow player figured out that [I]Discern Realities[/I] (DW's "Perception" equivalent) is really hard to give good negative consequences for.* (If you lie when they roll poorly, people will just know that whatever they hear is false; if you do nothing, that's a consequence-free error; and it's hard to justify doing damage or most of the other hard DM moves in general.) Since he was already playing a low-Wis character, he milked this for all it was worth. Was earning XP left and right and catapulted to max level while everyone else was about three levels behind. He actually ended up growing bored with it and building a new character, rather than continue to have the "flaw"/"weakness" he normally had, because it was, truthfully, [I]more interesting[/I] to be good at things than to suck. It wasn't a bad game and he wasn't a bad player by any means, so don't take the above as indicating abusive behavior. But he did, in fact, exploit playing a weakness--one backed up by the game statistics--in order to accomplish [I]more[/I], rather than less. And he did it without any special request for worse stats or special compensation for low stats or whatever. Just further evidence that even "weakness" is often better handled by the choices you make and the thinking you employ while acting as your character, than by relying on statistics that are often incompatible with meaningful "inability" or "losing" etc. *I learned from this lesson and figured out a good consequence before I started running my own DW game: [I]reveal an unwelcome truth[/I] is the DM move in question. That is, when the player gets a Miss on a Discern Realities roll (6 or less after mods), I have them still ask one question from the list...and they get an answer they [I]won't[/I] like, but that is a completely true answer. No lies, still a consequence linked to the action, and still a true setback rather than a slap on the wrist. [/QUOTE]
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