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General Tabletop Discussion
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Assumptions about character creation
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<blockquote data-quote="Coroc" data-source="post: 8117370" data-attributes="member: 6895991"><p>A good table can support any attribute distribution, evven if counter class as in not optimated.</p><p></p><p>It really depends on the type of campaign: A investigative campaign wit hloads of RP and social skills would rather have everyone put soem points in Cha, Wis or Int for the social skills, whereas a campaign with many hard fights should have players with a min 14 Con and some combat output aka good prime attributes. (Asuming point buy here since i do loathe rolling for 5e, since you can easy achieve any score combo you want in 5e - at the cost of other good things of course, as it should be)</p><p></p><p>A good DM communicates this issue a bit before character creation. But nothing should ever be expected as a rule cast into stone</p></blockquote><p></p>
[QUOTE="Coroc, post: 8117370, member: 6895991"] A good table can support any attribute distribution, evven if counter class as in not optimated. It really depends on the type of campaign: A investigative campaign wit hloads of RP and social skills would rather have everyone put soem points in Cha, Wis or Int for the social skills, whereas a campaign with many hard fights should have players with a min 14 Con and some combat output aka good prime attributes. (Asuming point buy here since i do loathe rolling for 5e, since you can easy achieve any score combo you want in 5e - at the cost of other good things of course, as it should be) A good DM communicates this issue a bit before character creation. But nothing should ever be expected as a rule cast into stone [/QUOTE]
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