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Assumptions about character creation
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<blockquote data-quote="S'mon" data-source="post: 8117671" data-attributes="member: 463"><p>Any D&D edition with 'encounter building' rules must necessarily have some concept of how powerful PCs are. The 5e encounter design metrics seems to assume standard array or point buy, so that characters begin with a +3* (or occasionally +2) in their primary attribute, with very minimal magic items (but able to harm the rare creatures hit only by magic weapons), no multiclassing & no feats. </p><p></p><p>Since most games have a fair number of magic items, feats, and often multiclassing, the Challenge ratings & encounter building systems tend to be fairly accurate at low level, but create very weak challenges at high level.</p><p></p><p>*By either standard array or PB, a PC can start with a 15 (+2) in primary attribute, which can very often be increased to a 16 or 17 by racial bonus.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8117671, member: 463"] Any D&D edition with 'encounter building' rules must necessarily have some concept of how powerful PCs are. The 5e encounter design metrics seems to assume standard array or point buy, so that characters begin with a +3* (or occasionally +2) in their primary attribute, with very minimal magic items (but able to harm the rare creatures hit only by magic weapons), no multiclassing & no feats. Since most games have a fair number of magic items, feats, and often multiclassing, the Challenge ratings & encounter building systems tend to be fairly accurate at low level, but create very weak challenges at high level. *By either standard array or PB, a PC can start with a 15 (+2) in primary attribute, which can very often be increased to a 16 or 17 by racial bonus. [/QUOTE]
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