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General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
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<blockquote data-quote="MoonSong" data-source="post: 8118025" data-attributes="member: 6689464"><p>Well, I find characters who have little to no penalties boring and unapproachable, because that's not relatable to me. I deal with enough people who were born luckier than me in real life. Doesn't mean I want to fail everytime when I game, but I like the idea of magic being a great equalizer that it isn't in real life.</p><p></p><p></p><p>I just don't find the idea that only "übermen" are worthy of any respect and success appealing. Maybe they can be a little over-represented in adventurers, but that is very different from normal people not counting at all. </p><p></p><p></p><p>If they aren't your power fantasies, and they aren't my power fantasies, why bring them up at all? </p><p></p><p></p><p>Three in four is a pretty good chance. </p><p></p><p>And? I'm not attacking point-buy. I find it an acceptable compromise to straight 3d6 or a 13 for prime stat, 10 for Con/Dex 4's and 5's for everything else. And I like it way more than 4d6 drop lowest. </p><p></p><p>You seem to be very sensitive to failure.</p><p></p><p></p><p>Well, then don't use it. Because it is gatekeeping.</p><p></p><p></p><p>And this contradicts my argument how? My point is could you get the same experience if that 8 was an 18? That's my whole point.</p><p></p><p></p><p>Funny how you defend your point with not wanting a perfect success forever, yet you are basically telling me to either actively sabotage my party by voluntarily failing each and every roll or to go play something else, because obviously there's no way I can get a perfect failure. How a 25% chance at failure is somehow so bad while a 60% chance at failure is still pretty good.</p><p></p><p></p><p></p><p>Oh so having a less than perfect score really matters to you, because truth. But I caring for having an actual 4-5 is somehow a silly thing?</p><p></p><p></p><p>Again, weak and flawed isn't automatically all failure all the time. At that point it isn't a game anymore. Perhaps your power fantasy is being so powerful that you can roleplay being the gifted and special winner. I want to roleplay in a fantasy where being like me is not an issue, because you don't need to be special to become important.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8118025, member: 6689464"] Well, I find characters who have little to no penalties boring and unapproachable, because that's not relatable to me. I deal with enough people who were born luckier than me in real life. Doesn't mean I want to fail everytime when I game, but I like the idea of magic being a great equalizer that it isn't in real life. I just don't find the idea that only "übermen" are worthy of any respect and success appealing. Maybe they can be a little over-represented in adventurers, but that is very different from normal people not counting at all. If they aren't your power fantasies, and they aren't my power fantasies, why bring them up at all? Three in four is a pretty good chance. And? I'm not attacking point-buy. I find it an acceptable compromise to straight 3d6 or a 13 for prime stat, 10 for Con/Dex 4's and 5's for everything else. And I like it way more than 4d6 drop lowest. You seem to be very sensitive to failure. Well, then don't use it. Because it is gatekeeping. And this contradicts my argument how? My point is could you get the same experience if that 8 was an 18? That's my whole point. Funny how you defend your point with not wanting a perfect success forever, yet you are basically telling me to either actively sabotage my party by voluntarily failing each and every roll or to go play something else, because obviously there's no way I can get a perfect failure. How a 25% chance at failure is somehow so bad while a 60% chance at failure is still pretty good. Oh so having a less than perfect score really matters to you, because truth. But I caring for having an actual 4-5 is somehow a silly thing? Again, weak and flawed isn't automatically all failure all the time. At that point it isn't a game anymore. Perhaps your power fantasy is being so powerful that you can roleplay being the gifted and special winner. I want to roleplay in a fantasy where being like me is not an issue, because you don't need to be special to become important. [/QUOTE]
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