Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8119440" data-attributes="member: 29398"><p>Engagement level, for one thing.</p><p></p><p>That, and (unlike many these days, it seems) I'm more than willing to accept that there's going to be times in the game where certain characters simply have nothing really useful they can do. Maybe it's a combat where only two out of five characters can get at or even see the opponent due to confined space e.g. fighting through a small window or a nearly-closed door. Maybe it's a stealth-and-scout sortie where the tanks and casters just have to wait with the horses. Maybe it's a null-magic zone that shuts down the casters.</p><p></p><p>As long as those times more or less even out in the long run, I'm fine with it.</p><p></p><p>That only appears in hindsight, by which time it doesn't matter any more.</p><p></p><p>The other night my wife's Fighter, who needed something like a natural 5 to hit her opponent, ran off a 3 and four 1s in five consecutive rolls while the rest of the party took the foe down. It's luck, and it happens.</p><p></p><p>The only bright side was that none of those 1s confirmed into a fumble.</p><p></p><p>I remember a con game I played where the only reason I survived (which only I and one other did, of a party of eight-ish) was that I didn't (or couldn't) get into a room fast enough; everyone in the room was annihilated when a module element* interacted in very unforeseen ways with something we did. (details in spoiler) So sometimes there's benefits to 'not contributing'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[spoiler]The module had it that anything contacting or touching any wall in this particular room would summon a pissed-off Giant out of that wall. Cool idea, right?</p><p></p><p>Problem was, the module writer didn't quite think through the what-ifs; and sure enough someone in there threw a Scatterspray-like spell that resulted in something like 300 near-simultaneous contacts with the walls...which meant 300-ish Giants all tried to appear at once in a 40x40' room.</p><p></p><p>What a mess.....</p><p></p><p>My guy and one other character, still up the stairs a bit, saw this floor-to-ceiling wall of gore, blood, broken furniture, and armour bits come pouring out of the room; on which we turned around, went back up the stairs, and kinda called it a day at that point... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It was quite some time before we all stopped laughing at the sheer absurdity of it!</p><p>[/spoiler]</p><p></p><p>Again, that's hindsight. If you're in melee you always have the potential to contribute even though the dice might not let that potential become real. If you're stuck out of the combat it's on you to find other ways to (try to) contribute, again with no guarantee that what you try will amount to anything.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8119440, member: 29398"] Engagement level, for one thing. That, and (unlike many these days, it seems) I'm more than willing to accept that there's going to be times in the game where certain characters simply have nothing really useful they can do. Maybe it's a combat where only two out of five characters can get at or even see the opponent due to confined space e.g. fighting through a small window or a nearly-closed door. Maybe it's a stealth-and-scout sortie where the tanks and casters just have to wait with the horses. Maybe it's a null-magic zone that shuts down the casters. As long as those times more or less even out in the long run, I'm fine with it. That only appears in hindsight, by which time it doesn't matter any more. The other night my wife's Fighter, who needed something like a natural 5 to hit her opponent, ran off a 3 and four 1s in five consecutive rolls while the rest of the party took the foe down. It's luck, and it happens. The only bright side was that none of those 1s confirmed into a fumble. I remember a con game I played where the only reason I survived (which only I and one other did, of a party of eight-ish) was that I didn't (or couldn't) get into a room fast enough; everyone in the room was annihilated when a module element* interacted in very unforeseen ways with something we did. (details in spoiler) So sometimes there's benefits to 'not contributing'. :) [spoiler]The module had it that anything contacting or touching any wall in this particular room would summon a pissed-off Giant out of that wall. Cool idea, right? Problem was, the module writer didn't quite think through the what-ifs; and sure enough someone in there threw a Scatterspray-like spell that resulted in something like 300 near-simultaneous contacts with the walls...which meant 300-ish Giants all tried to appear at once in a 40x40' room. What a mess..... My guy and one other character, still up the stairs a bit, saw this floor-to-ceiling wall of gore, blood, broken furniture, and armour bits come pouring out of the room; on which we turned around, went back up the stairs, and kinda called it a day at that point... :) It was quite some time before we all stopped laughing at the sheer absurdity of it! [/spoiler] Again, that's hindsight. If you're in melee you always have the potential to contribute even though the dice might not let that potential become real. If you're stuck out of the combat it's on you to find other ways to (try to) contribute, again with no guarantee that what you try will amount to anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
Top