Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8119603" data-attributes="member: 6801228"><p>What engagement level? </p><p></p><p>Player: "Okay DM, since I can't get into the room, I'll just watch our rear" </p><p>DM: "Okay" </p><p><em>Seven minutes passes</em></p><p>DM: Your turn</p><p>Player: Nothing coming? </p><p>DM: Nope</p><p>Player: Okay, I'll keep watching</p><p><em>seven minutes passes</em></p><p>DM: Your Turn</p><p>Player: Still watching</p><p><em>Seven minutes later</em></p><p>DM: Your Turn</p><p>Player: We still aren't done with combat? Can I... nope, can't get in, guess I'm staring at an empty hall way</p><p><em>Seven minutes passes</em></p><p></p><p>Nearly a half an hour of the player... doing nothing. They could have just as easily said "Okay guys, I'm going to watch the rear until the situation changes, let me know if I can do anything, going to take a bio-break" and then walked out of the room.</p><p></p><p></p><p></p><p>Yeah it does happen. And it tends to suck. I'm willing to make a bet that there was at least one joke about her "uselessly flailing" or something similiar, because that is what tends to happen in the games I've seen. </p><p></p><p>But, by the third turn of missing, most people don't find it funny anymore. </p><p></p><p>And yeah, hindsight is when it shows up, but hindsight isn't "after the battle" it is after the turn. And after failing multiple turns in a row, not only hindsight, but foresight looks like it is just going to be a series of failures.</p><p></p><p></p><p></p><p>Sure, that is funny and absurd. </p><p></p><p>I also reject your conclusion. Because it has nothing to do with your character not contributing, because if your character had made it into the room and that interaction had not happened... you would have contributed, right? </p><p></p><p>And I bet you contributed earlier in the module too right? </p><p></p><p>I didn't. </p><p></p><p>In that entire four hour session, my character did two things. </p><p></p><p>1) The GM of the session forced me into the bilge, where my character spent a good fifteen minutes swimming through sewage and being forced to throw pieces of naughty word at large pieces of naughty word by a crazed crewmate. </p><p></p><p>2) The literal final scene of the session. </p><p></p><p>As you can imagine, by the end of 4 hours of doing nothing except swimming in sewage (because I was forced to do that, I missed the second fight scene of the night, because I was too far away) I was pretty well done. I had made a one-shot character who was a duelist, lady's man and refined gentleman and got to do nothing with it. I had even, due to the system, thought through many of my flaws. Including a desire to not allow children to die. </p><p></p><p>So, in the very last scene, when a guy I didn't care about was threatening a kid and literally every person at the table, GM included, was telling me that my character should retreat and not do anything, because the tower was about to explode, I made a sacrifice play. </p><p></p><p>The only bright spot in that torturous four hours of being mocked for things this GM forced me to do, was seeing his face when I straight told him I could care less if this character lived or died, but that I was actually playing the character I had made, and that meant trying to save the kid. </p><p></p><p>And I still have zero desire to ever play that system, or another "ongoing story" game at a convention ever again. Because I never contributed anything, except disbelief when I actually played a character instead of following their "advice".</p><p></p><p></p><p></p><p>You are right. </p><p></p><p>But that changes nothing of the perception after you have failed repeatedly. That is the point. </p><p></p><p>If I fail, I try again.</p><p>If I fail, I try again.</p><p>If I fail, I try again, but by this point I'm kind of getting sick and tired of failing. </p><p>If I fail, well, I guess I try again, nothing else to do except just skip my turn</p><p>If I fail, well, it is pointless to keep trying, but I might as well roll the dice and have a small spark of hope of succeeding.</p><p></p><p>Oh, the scene is over? Thank the gods, that was horrible, hopefully that never happens again.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8119603, member: 6801228"] What engagement level? Player: "Okay DM, since I can't get into the room, I'll just watch our rear" DM: "Okay" [I]Seven minutes passes[/I] DM: Your turn Player: Nothing coming? DM: Nope Player: Okay, I'll keep watching [I]seven minutes passes[/I] DM: Your Turn Player: Still watching [I]Seven minutes later[/I] DM: Your Turn Player: We still aren't done with combat? Can I... nope, can't get in, guess I'm staring at an empty hall way [I]Seven minutes passes[/I] Nearly a half an hour of the player... doing nothing. They could have just as easily said "Okay guys, I'm going to watch the rear until the situation changes, let me know if I can do anything, going to take a bio-break" and then walked out of the room. Yeah it does happen. And it tends to suck. I'm willing to make a bet that there was at least one joke about her "uselessly flailing" or something similiar, because that is what tends to happen in the games I've seen. But, by the third turn of missing, most people don't find it funny anymore. And yeah, hindsight is when it shows up, but hindsight isn't "after the battle" it is after the turn. And after failing multiple turns in a row, not only hindsight, but foresight looks like it is just going to be a series of failures. Sure, that is funny and absurd. I also reject your conclusion. Because it has nothing to do with your character not contributing, because if your character had made it into the room and that interaction had not happened... you would have contributed, right? And I bet you contributed earlier in the module too right? I didn't. In that entire four hour session, my character did two things. 1) The GM of the session forced me into the bilge, where my character spent a good fifteen minutes swimming through sewage and being forced to throw pieces of naughty word at large pieces of naughty word by a crazed crewmate. 2) The literal final scene of the session. As you can imagine, by the end of 4 hours of doing nothing except swimming in sewage (because I was forced to do that, I missed the second fight scene of the night, because I was too far away) I was pretty well done. I had made a one-shot character who was a duelist, lady's man and refined gentleman and got to do nothing with it. I had even, due to the system, thought through many of my flaws. Including a desire to not allow children to die. So, in the very last scene, when a guy I didn't care about was threatening a kid and literally every person at the table, GM included, was telling me that my character should retreat and not do anything, because the tower was about to explode, I made a sacrifice play. The only bright spot in that torturous four hours of being mocked for things this GM forced me to do, was seeing his face when I straight told him I could care less if this character lived or died, but that I was actually playing the character I had made, and that meant trying to save the kid. And I still have zero desire to ever play that system, or another "ongoing story" game at a convention ever again. Because I never contributed anything, except disbelief when I actually played a character instead of following their "advice". You are right. But that changes nothing of the perception after you have failed repeatedly. That is the point. If I fail, I try again. If I fail, I try again. If I fail, I try again, but by this point I'm kind of getting sick and tired of failing. If I fail, well, I guess I try again, nothing else to do except just skip my turn If I fail, well, it is pointless to keep trying, but I might as well roll the dice and have a small spark of hope of succeeding. Oh, the scene is over? Thank the gods, that was horrible, hopefully that never happens again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
Top