Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8119972" data-attributes="member: 6801228"><p>Yeah, and personally, I've never been able to easily watch other people doing something while I have nothing to do. And if all you consider engagement is being a spectator, then I'm sure you've done quite well in Major League Sports.</p><p></p><p></p><p></p><p>Not my expeirence. After a while, we just start feeling sorry for the person missing, and trying to encourage them.</p><p></p><p></p><p></p><p>I was forced there by the captain. If I refused, I was not allowed on the boat, and would have not been able to particiapte in the rest of the adventure. </p><p></p><p>So I resigned to just ignore it, until it became a focus point. </p><p></p><p>The Crazy guy was a plot relevant NPC (betraying the party by automatically slitting the watchman's throat and escaping while we were attacked. Why was he up there while I was in the bilge? No idea), so even if I had decided to murder him instead of just trying to get the DM to move it along, I doubt it would have accomplished anything accept getting my character thrown overboard and me missing the rest of the adventure.</p><p></p><p></p><p></p><p>Thank you. I am proud of that one moment, because it seemed no one at that table had ever heard of someone not caring if their character lived or died in order to save a random NPC. </p><p></p><p>The rest of the session can burn.</p><p></p><p></p><p></p><p>It isn't nearly that bad no. </p><p></p><p>But where I'm pushing back here is this idea that repeated failures don't suck for the person involved. </p><p></p><p>Sometimes losing streaks just gnaw away at you, it makes you feel like the success you did get were flukes. And this is why some of us push for that mechanical parity. If we know that at least we are on as good a footing as possible, 16 in our main stat, proficiency, then at the very least we know we've gotten as good of a chance as possible. And I know that it doesn't prevent cold dice. Everyone knows that. </p><p></p><p>But if I can be nervous about my changes to succeed when I have a +6 to the roll, then it feels like a farce to even roll with a -1.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8119972, member: 6801228"] Yeah, and personally, I've never been able to easily watch other people doing something while I have nothing to do. And if all you consider engagement is being a spectator, then I'm sure you've done quite well in Major League Sports. Not my expeirence. After a while, we just start feeling sorry for the person missing, and trying to encourage them. I was forced there by the captain. If I refused, I was not allowed on the boat, and would have not been able to particiapte in the rest of the adventure. So I resigned to just ignore it, until it became a focus point. The Crazy guy was a plot relevant NPC (betraying the party by automatically slitting the watchman's throat and escaping while we were attacked. Why was he up there while I was in the bilge? No idea), so even if I had decided to murder him instead of just trying to get the DM to move it along, I doubt it would have accomplished anything accept getting my character thrown overboard and me missing the rest of the adventure. Thank you. I am proud of that one moment, because it seemed no one at that table had ever heard of someone not caring if their character lived or died in order to save a random NPC. The rest of the session can burn. It isn't nearly that bad no. But where I'm pushing back here is this idea that repeated failures don't suck for the person involved. Sometimes losing streaks just gnaw away at you, it makes you feel like the success you did get were flukes. And this is why some of us push for that mechanical parity. If we know that at least we are on as good a footing as possible, 16 in our main stat, proficiency, then at the very least we know we've gotten as good of a chance as possible. And I know that it doesn't prevent cold dice. Everyone knows that. But if I can be nervous about my changes to succeed when I have a +6 to the roll, then it feels like a farce to even roll with a -1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
Top