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<blockquote data-quote="EzekielRaiden" data-source="post: 8120308" data-attributes="member: 6790260"><p>As one of my fellow players once said, "If logic could resolve the problem, it wouldn't be a problem in the first place." Saying that that is the mantra <em>doesn't help</em>. It doesn't make the response go away. If I could will the response away, we would never even have had this conversation.</p><p></p><p></p><p>So...firstly...you do realize that Eeyore is very specifically an uber-pessimist cynic who is almost never happy about <em>anything</em>? I'm not sure he's the one you want representing your position when it is quite literally his job (in most stories) to find the cloud for every silver lining...even in the animated version, where he's much more compassionate, he clearly believes it's futile to even try to oppose the others' plans.</p><p></p><p>That aside, and jmartkdr2's question as well (as he's already asked it at least as good as I could): What about the person who needs <em>enough</em> success to make the journey feel worthwhile, AND <em>enough</em> failure to make the journey feel like it could have gone differently? That is, the two sides you've presented seem to be favoring either success or failure and treating the other thing as an aberration. I don't. I <em>need</em> both things, with roughly the frequency and pacing to be interesting and evocative while still making me feel like my time is well-spent. And that's why a rigorous system is so good; following its rules <em>in general</em> helps to forestall the little errors that a lack of guidance often induces, and you are always free to break those rules when it leads to something better. Just like the rules of writing: they exist <em>in order to make better writing</em>, so you not only can be SHOULD break them when doing so makes better writing. That doesn't mean the rules are useless and that we'd get better prose by just having all young writers write whatever and however they feel like. You learn the rules so that you can learn how to <em>not</em> use the rules.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8120308, member: 6790260"] As one of my fellow players once said, "If logic could resolve the problem, it wouldn't be a problem in the first place." Saying that that is the mantra [I]doesn't help[/I]. It doesn't make the response go away. If I could will the response away, we would never even have had this conversation. So...firstly...you do realize that Eeyore is very specifically an uber-pessimist cynic who is almost never happy about [I]anything[/I]? I'm not sure he's the one you want representing your position when it is quite literally his job (in most stories) to find the cloud for every silver lining...even in the animated version, where he's much more compassionate, he clearly believes it's futile to even try to oppose the others' plans. That aside, and jmartkdr2's question as well (as he's already asked it at least as good as I could): What about the person who needs [I]enough[/I] success to make the journey feel worthwhile, AND [I]enough[/I] failure to make the journey feel like it could have gone differently? That is, the two sides you've presented seem to be favoring either success or failure and treating the other thing as an aberration. I don't. I [I]need[/I] both things, with roughly the frequency and pacing to be interesting and evocative while still making me feel like my time is well-spent. And that's why a rigorous system is so good; following its rules [I]in general[/I] helps to forestall the little errors that a lack of guidance often induces, and you are always free to break those rules when it leads to something better. Just like the rules of writing: they exist [I]in order to make better writing[/I], so you not only can be SHOULD break them when doing so makes better writing. That doesn't mean the rules are useless and that we'd get better prose by just having all young writers write whatever and however they feel like. You learn the rules so that you can learn how to [I]not[/I] use the rules. [/QUOTE]
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