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<blockquote data-quote="Lanefan" data-source="post: 8120510" data-attributes="member: 29398"><p>Eeyore doesn't celebrate his victories when he gets them, is the main place he diverges from what I had in mind, thus my parenthetical addition of the 'gambler' reference.</p><p></p><p>Those are the two extremes, perhaps, and it's a question of toward which do we want to tend and-or how accepting of failure are we.</p><p></p><p>Here I disagree.</p><p></p><p>Often the very best of work comes from those who don't yet fully know the rules or in some cases even know any rules exist.</p><p></p><p>A gaming friend of mine wrote an adventure module in the early 1980s, maybe a year after he'd started DMing and before he really had a clue about principles or "rules" of adventure design beyond what character-level range to design for. It's still the best homebrew module I've ever seen and would more than hold its own with any published modules then or since.</p><p></p><p>A better example is music: look how many bands are at their creative best when they're just starting out, before they learn all the 'rules' or maybe even fully how to play their instruments (cf Sex Pistols), and then slowly get worse as they learn the rules and start conforming to them.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8120510, member: 29398"] Eeyore doesn't celebrate his victories when he gets them, is the main place he diverges from what I had in mind, thus my parenthetical addition of the 'gambler' reference. Those are the two extremes, perhaps, and it's a question of toward which do we want to tend and-or how accepting of failure are we. Here I disagree. Often the very best of work comes from those who don't yet fully know the rules or in some cases even know any rules exist. A gaming friend of mine wrote an adventure module in the early 1980s, maybe a year after he'd started DMing and before he really had a clue about principles or "rules" of adventure design beyond what character-level range to design for. It's still the best homebrew module I've ever seen and would more than hold its own with any published modules then or since. A better example is music: look how many bands are at their creative best when they're just starting out, before they learn all the 'rules' or maybe even fully how to play their instruments (cf Sex Pistols), and then slowly get worse as they learn the rules and start conforming to them. [/QUOTE]
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