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General Tabletop Discussion
*Dungeons & Dragons
Assumptions about character creation
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<blockquote data-quote="Argyle King" data-source="post: 8122813" data-attributes="member: 58416"><p>Fairly often. </p><p></p><p>Some of my usual gaming group has children who are now at the age where they're taking an interest in gaming. </p><p></p><p>Anecdotally, I have had a rather easy time teaching them how to play systems which many D&D players consider to be complicated. My belief is that is because there is less of a barrier between what they (new players) imagine and what plays out at the table; in contrast, I think D&D players are mentally trained to see things from a context which mostly only makes sense while playing D&D or a D&D-derived game. </p><p></p><p>In no way am I saying this makes one way better or worse. It's simply an anecdotal observation (and an accompanying guess at what that observation might mean) of teaching games to people.</p><p></p><p>Note: I started out as a D&D player too. For a long time, I accepted things as being how they were because it made sense and because I assumed that's how all games handled things. I didn't start to notice that what was in my head wasn't syncing up with the game until I started DMing and world-building. Even then, I didn't consider other ways of doing things until 4th Edition came out. </p><p></p><p>I started with 3.0/3.5. 4th was different enough that I had the epiphany of "well, maybe other games do things more differently than I assumed." Ironically, despite the fact that I've complained about 4th in the past, what prompted me to check out other games was what (I felt) 4th Edition did right, not what (I felt) 4th Edition did wrong.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8122813, member: 58416"] Fairly often. Some of my usual gaming group has children who are now at the age where they're taking an interest in gaming. Anecdotally, I have had a rather easy time teaching them how to play systems which many D&D players consider to be complicated. My belief is that is because there is less of a barrier between what they (new players) imagine and what plays out at the table; in contrast, I think D&D players are mentally trained to see things from a context which mostly only makes sense while playing D&D or a D&D-derived game. In no way am I saying this makes one way better or worse. It's simply an anecdotal observation (and an accompanying guess at what that observation might mean) of teaching games to people. Note: I started out as a D&D player too. For a long time, I accepted things as being how they were because it made sense and because I assumed that's how all games handled things. I didn't start to notice that what was in my head wasn't syncing up with the game until I started DMing and world-building. Even then, I didn't consider other ways of doing things until 4th Edition came out. I started with 3.0/3.5. 4th was different enough that I had the epiphany of "well, maybe other games do things more differently than I assumed." Ironically, despite the fact that I've complained about 4th in the past, what prompted me to check out other games was what (I felt) 4th Edition did right, not what (I felt) 4th Edition did wrong. [/QUOTE]
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