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General Tabletop Discussion
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Assumptions on Hit Points and Armor Class...
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<blockquote data-quote="schnee" data-source="post: 7101971" data-attributes="member: 16728"><p>I've seen this sort of thing playing out in Dragon Magazine since the early 80's.</p><p></p><p>Entire game systems have been created in an attempt to make more sense of it. Many, many different ideas, that each came along, crashed against the bulwark of tradition, and broke - along with the hearts of their creators.</p><p></p><p>So, you're not alone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the real issue I've always had is that a 1st level character healed up instantly to brand new with one tiny, low-powered spell, but a higher level character took multiple days to heal up using much more powerful magic. </p><p></p><p>Shouldn't it be that a higher level character in fact got less wounded, because they were so much more experienced, skilled, aware, lucky, etcetera? And in fact they should heal either at the same rate, or maybe even faster, because their wounds/aches/pains are each so little in comparison, since each one is such a small proportion of their overall hit point total? Wouldn't that mean that a 1st level fighter taking 8hp of damage took one hit from a sword that almost killed them, and a 10th level fighter taking 8hp just took a hard hit on their shield that bruised their arm a little, would involve such little injury that a Cure Light Wounds would in fact do more healing on a higher level character?</p><p></p><p>Past a certain point, it just doesn't make sense, in the same way a Gelatinous Cube doesn't make sense. (A cube, that ... rolls?)</p></blockquote><p></p>
[QUOTE="schnee, post: 7101971, member: 16728"] I've seen this sort of thing playing out in Dragon Magazine since the early 80's. Entire game systems have been created in an attempt to make more sense of it. Many, many different ideas, that each came along, crashed against the bulwark of tradition, and broke - along with the hearts of their creators. So, you're not alone. :) I think the real issue I've always had is that a 1st level character healed up instantly to brand new with one tiny, low-powered spell, but a higher level character took multiple days to heal up using much more powerful magic. Shouldn't it be that a higher level character in fact got less wounded, because they were so much more experienced, skilled, aware, lucky, etcetera? And in fact they should heal either at the same rate, or maybe even faster, because their wounds/aches/pains are each so little in comparison, since each one is such a small proportion of their overall hit point total? Wouldn't that mean that a 1st level fighter taking 8hp of damage took one hit from a sword that almost killed them, and a 10th level fighter taking 8hp just took a hard hit on their shield that bruised their arm a little, would involve such little injury that a Cure Light Wounds would in fact do more healing on a higher level character? Past a certain point, it just doesn't make sense, in the same way a Gelatinous Cube doesn't make sense. (A cube, that ... rolls?) [/QUOTE]
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