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General Tabletop Discussion
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Assumptions on Hit Points and Armor Class...
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<blockquote data-quote="amerigoV" data-source="post: 7102207"><p>At least from my perspective- tinker all you want to make it fun. Poke at it all you want. Understanding the interactions so the rules do not break if you change it is great. But rationalizing what some of the key mechanics mean in real life terms...well, that is where it breaks and has led to fussing about it for 40 years, leading to classic discussions like how many HPs are in a Tootsie Pop? (the answer is 3, and do not let anyone tell you otherwise). I recall as a youngster (High School) we tried to break hit points into "Meat" and "Endurance" because it made sense, but it really did not help the game all the much. It just led to other things to argue about (but I had to grin when I saw Modern have something like that many years later - some stuff hits Con, rest "hp"). The simple solution would have been just to give out more Wands/Potions of Healing (we all hated playing clerics <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p></blockquote><p></p>
[QUOTE="amerigoV, post: 7102207"] At least from my perspective- tinker all you want to make it fun. Poke at it all you want. Understanding the interactions so the rules do not break if you change it is great. But rationalizing what some of the key mechanics mean in real life terms...well, that is where it breaks and has led to fussing about it for 40 years, leading to classic discussions like how many HPs are in a Tootsie Pop? (the answer is 3, and do not let anyone tell you otherwise). I recall as a youngster (High School) we tried to break hit points into "Meat" and "Endurance" because it made sense, but it really did not help the game all the much. It just led to other things to argue about (but I had to grin when I saw Modern have something like that many years later - some stuff hits Con, rest "hp"). The simple solution would have been just to give out more Wands/Potions of Healing (we all hated playing clerics :)). [/QUOTE]
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