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Assumptions on Hit Points and Armor Class...
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<blockquote data-quote="discosoc" data-source="post: 7102259" data-attributes="member: 6801554"><p>I've always just rationalized HP as a "resource" (luck, experience, etc) that allows your character to turn a fatal attack into a miss or graze in a REACTIVE way. So if someone gets "hit" with a sword and takes 15 points of damage, what probably happened was they were able to avoid it at the last second, or roll with the hit in a way that it became superficial.</p><p></p><p>Armor Class is really just a representation of how PROACTIVELY your character can avoid being damaged, usually by avoiding the attack or making sure you have stuff (armor and shield) between it and you.</p><p></p><p>The only problem is that I think most of us are in the habit of narrating combat inaccurately, so we'll make the above sword attack sound like it was a solid hit that drew blood or something, when really only the one or two hits that lead to a character dropping to zero would qualify.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7102259, member: 6801554"] I've always just rationalized HP as a "resource" (luck, experience, etc) that allows your character to turn a fatal attack into a miss or graze in a REACTIVE way. So if someone gets "hit" with a sword and takes 15 points of damage, what probably happened was they were able to avoid it at the last second, or roll with the hit in a way that it became superficial. Armor Class is really just a representation of how PROACTIVELY your character can avoid being damaged, usually by avoiding the attack or making sure you have stuff (armor and shield) between it and you. The only problem is that I think most of us are in the habit of narrating combat inaccurately, so we'll make the above sword attack sound like it was a solid hit that drew blood or something, when really only the one or two hits that lead to a character dropping to zero would qualify. [/QUOTE]
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