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Assumptions on Hit Points and Armor Class...
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<blockquote data-quote="The Crimson Binome" data-source="post: 7102601" data-attributes="member: 6775031"><p>That is the Proportional Wound model, which is favored by many because it is intuitive and <em>mostly</em> makes sense. If it takes 3 damage to make a shallow cut on the upper arm of someone with 10 HP, then it should take 30 damage to make the same cut on someone with 100 HP, right? And, as you've pointed out, the one big problem is that healing works by fixed numbers rather than percentages, such that it takes the tougher character much longer (or much stronger magic) to heal an identical wound.</p><p></p><p>Personally, I prefer the Absolute Wound model, where a 3 damage hit is the same on someone with 10 HP or 100 HP. It means that it always takes the same amount of healing to fix the same severity of wound, and the only difference between the chump and the hero is that the hero doesn't <em>die</em> from wounds that would kill a lesser person. (I haven't quite figured out how to reconcile that with Hit Dice for healing, though.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7102601, member: 6775031"] That is the Proportional Wound model, which is favored by many because it is intuitive and [I]mostly[/I] makes sense. If it takes 3 damage to make a shallow cut on the upper arm of someone with 10 HP, then it should take 30 damage to make the same cut on someone with 100 HP, right? And, as you've pointed out, the one big problem is that healing works by fixed numbers rather than percentages, such that it takes the tougher character much longer (or much stronger magic) to heal an identical wound. Personally, I prefer the Absolute Wound model, where a 3 damage hit is the same on someone with 10 HP or 100 HP. It means that it always takes the same amount of healing to fix the same severity of wound, and the only difference between the chump and the hero is that the hero doesn't [I]die[/I] from wounds that would kill a lesser person. (I haven't quite figured out how to reconcile that with Hit Dice for healing, though.) [/QUOTE]
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