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General Tabletop Discussion
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Assumptions on Hit Points and Armor Class...
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<blockquote data-quote="Lanliss" data-source="post: 7102618" data-attributes="member: 6801219"><p>So, coming back to this. I think that AC should be basically a third health bar, and it is depleted before your Temp HP. I will stick by my earlier thought of level+1*AC to find out how much you get, as that feels like a good enough number. Recharge on a short rest for a Heroic style game, but only recharge AC on a long rest for a more gritty game. You would need a spreadsheet for quick referencing, in case someone Dons their shield. just a level:AC table should work fine. For things like a Beastshaping Druid you can say they only gain something like half of their level's AC (Rounded up), to prevent them being even tankier than they already are at low levels. </p><p></p><p>This also makes a scary high AC like a Bladesinger much less powerful, since you are no longer essentially untouchable. OTOH, it could strengthen a spell like Barkskin, if you consider that to be a grown armor type thing. A lot of different abilities and spells to consider in this...</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7102618, member: 6801219"] So, coming back to this. I think that AC should be basically a third health bar, and it is depleted before your Temp HP. I will stick by my earlier thought of level+1*AC to find out how much you get, as that feels like a good enough number. Recharge on a short rest for a Heroic style game, but only recharge AC on a long rest for a more gritty game. You would need a spreadsheet for quick referencing, in case someone Dons their shield. just a level:AC table should work fine. For things like a Beastshaping Druid you can say they only gain something like half of their level's AC (Rounded up), to prevent them being even tankier than they already are at low levels. This also makes a scary high AC like a Bladesinger much less powerful, since you are no longer essentially untouchable. OTOH, it could strengthen a spell like Barkskin, if you consider that to be a grown armor type thing. A lot of different abilities and spells to consider in this... [/QUOTE]
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Assumptions on Hit Points and Armor Class...
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