Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions on Hit Points and Armor Class...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 7106006" data-attributes="member: 6688937"><p>umm...hunh? Maybe I'm glitching here but this reads to me like: "Of course they are plot armor 'cause A) They aren't and B) They aren't for another reason. Also, they are plot armor." Now, are they a (rather clumsy and indirect) way to pace a fight?...yeah, I suppose...</p><p></p><p>I would say the final point you make about the Wizards v. Fighters varies a lot from edition to edition (and probably table-to-table). Consider how few spells a starting wizard has in the earlier editions (when HP are first installed). I mean, I know my AD&D first-level wizards spend a lot of time trying to avoid notice until they can unleash massive plot device of <em>Sleep</em> or <em>Magic Missile</em> or their other single spell du jour. After that world-altering event, they go back to slinging around the back slinging stones or darts (if that). Maybe later, after you survive all that embarassment, you get to engage your phenomenal cosmic powers, but fresh out of the academy, you're not engaging the "plot-as-combat" any more than the barbarian. Out of combat, especially in early editions, there is precious little to differentiate anyone mechanically.</p><p></p><p>Maybe I'm splitting too fine difference here, but "plot" and "fiction" (or fictional positioning for forgies) are not the same. I could see the argument, as others have made in defense of 4e, that the traditional caster certainly has "reality scripts" that he gets to insert into the fiction in a way that the non-caster doesn't. However, I'm not so certain that that guarantees the caster more ways to engage the <em>plot - as - premise</em> in ways that the more-reliable-yet-less-defined mechanics of the non-caster do. If I want to stop the Duke's men from harassing a peasant girl as part of the plot, is my engagement with the plot lessened if I do it with 20 swordblows rather than a <em>Sleep</em> spell? Conversely, if I'm trying to use HP as plot armor (immunity to protect the progress of the plot) shouldn't we derive that from how this or that character is important to the plot continuing? Shouldn't we then be designating a character or two as "the hero" and everyone else as either plucky sidekick or disposable secondary character?</p><p></p><p></p><p></p><p>I like those kind of "meta fictional" mechanics in theory (I prefer "narrative causality"), but I've had the not-so-good experience of the table grinding to a halt as the "guaranteed fiction" of character A made the "guaranteed outcome" of character B very hard to imagine in a sensible way. Although, that may have been simply some poorly-playtested character mechanics.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7106006, member: 6688937"] umm...hunh? Maybe I'm glitching here but this reads to me like: "Of course they are plot armor 'cause A) They aren't and B) They aren't for another reason. Also, they are plot armor." Now, are they a (rather clumsy and indirect) way to pace a fight?...yeah, I suppose... I would say the final point you make about the Wizards v. Fighters varies a lot from edition to edition (and probably table-to-table). Consider how few spells a starting wizard has in the earlier editions (when HP are first installed). I mean, I know my AD&D first-level wizards spend a lot of time trying to avoid notice until they can unleash massive plot device of [I]Sleep[/I] or [I]Magic Missile[/I] or their other single spell du jour. After that world-altering event, they go back to slinging around the back slinging stones or darts (if that). Maybe later, after you survive all that embarassment, you get to engage your phenomenal cosmic powers, but fresh out of the academy, you're not engaging the "plot-as-combat" any more than the barbarian. Out of combat, especially in early editions, there is precious little to differentiate anyone mechanically. Maybe I'm splitting too fine difference here, but "plot" and "fiction" (or fictional positioning for forgies) are not the same. I could see the argument, as others have made in defense of 4e, that the traditional caster certainly has "reality scripts" that he gets to insert into the fiction in a way that the non-caster doesn't. However, I'm not so certain that that guarantees the caster more ways to engage the [I]plot - as - premise[/I] in ways that the more-reliable-yet-less-defined mechanics of the non-caster do. If I want to stop the Duke's men from harassing a peasant girl as part of the plot, is my engagement with the plot lessened if I do it with 20 swordblows rather than a [I]Sleep[/I] spell? Conversely, if I'm trying to use HP as plot armor (immunity to protect the progress of the plot) shouldn't we derive that from how this or that character is important to the plot continuing? Shouldn't we then be designating a character or two as "the hero" and everyone else as either plucky sidekick or disposable secondary character? I like those kind of "meta fictional" mechanics in theory (I prefer "narrative causality"), but I've had the not-so-good experience of the table grinding to a halt as the "guaranteed fiction" of character A made the "guaranteed outcome" of character B very hard to imagine in a sensible way. Although, that may have been simply some poorly-playtested character mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assumptions on Hit Points and Armor Class...
Top