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Assumptions on Hit Points and Armor Class...
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<blockquote data-quote="Lord Twig" data-source="post: 7106455" data-attributes="member: 31754"><p>Yes, the middle road seems to be where they went.</p><p></p><p>Personally I prefer the bodily integrity of HPs as well and don't like the full healing overnight. I wanted to use the optional slow natural healing rules (which is still too generous IMHO) and my players shot it down. When I asked how they would heal their wounds overnight they all agreed that whatever healing magic was still available at the end of the adventuring day would be used along with standard healing kits to heal all damage and we would just hand-wave if it wasn't actually enough to finish the job. So basically all wounds were still physical cuts, bruises and other "non-serious" wounds that would be taken care of with bandages and things. While serious wounds were closed by magic. We just didn't bother to keep track of them though, it was just assumed.</p><p></p><p>So that's how we play D&D 5e with HP equaling physical body damage. Simple really, and 100% supported by the rules. Because they don't say you can't play it that way or that there is a different way that you have to play it. Just suggestions.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7106455, member: 31754"] Yes, the middle road seems to be where they went. Personally I prefer the bodily integrity of HPs as well and don't like the full healing overnight. I wanted to use the optional slow natural healing rules (which is still too generous IMHO) and my players shot it down. When I asked how they would heal their wounds overnight they all agreed that whatever healing magic was still available at the end of the adventuring day would be used along with standard healing kits to heal all damage and we would just hand-wave if it wasn't actually enough to finish the job. So basically all wounds were still physical cuts, bruises and other "non-serious" wounds that would be taken care of with bandages and things. While serious wounds were closed by magic. We just didn't bother to keep track of them though, it was just assumed. So that's how we play D&D 5e with HP equaling physical body damage. Simple really, and 100% supported by the rules. Because they don't say you can't play it that way or that there is a different way that you have to play it. Just suggestions. [/QUOTE]
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