Astonishing Swordsmen & Sorcerers of Hyperborea

Harley Stroh

First Post
Development of Astonishing Swordsmen & Sorcerers of Hyperborea continues to progress, and a 2010 release looks very promising. The rules are nearly set; it's the setting material that remains in development, including the map and the write-ups of its significant regions, all being treated in a concise manner so as to provide the referee with plenty of room for personal creativity and flexibility.

So, in short, AS&SH is an alternative means of playing a traditional-styled RPG, leaning more toward sword-and-sorcery and weird-fantasy, and less toward high fantasy; the game's setting draws literary inspiration from the works HP Lovecraft, Clark Ashton Smith, and Robert E. Howard.

Lastly, I would be remiss if I did not mention the fantastic illustrations provided by Ian Baggley. Ian has been a workhorse, turning in close to 100 illustrations over the last year and a half, and his style perfectly captures the mood we are trying to capture with this game and its adventures.

If your website is any indication, then the art for AS&SH is going to be fantastic! I eagerly look forward to the release of the core rules. Are they being played at any upcoming cons? (Like North Texas RPG Con, perhaps? Hint, hint, wink, nudge.)

//H
 

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If your website is any indication, then the art for AS&SH is going to be fantastic! I eagerly look forward to the release of the core rules. Are they being played at any upcoming cons? (Like North Texas RPG Con, perhaps? Hint, hint, wink, nudge.)

//H

I'm afraid I won't be at NTRPG, Harley, but we did run a bunch of AS&SH at Gary Con II this past March, and the results were positive. I did send a few adventures over to Doug and Mike (the NTRPG organizers) to support their raffle/fund drive; also, Charnel Crypt of the Sightless Serpent will be for sale at the Black Blade Publishing booth, publishers of Swords & Wizardry and Knockspell magazine. I am trying to hammer out a convention schedule for the next year, most of which will be in the Northeast. Anyway, thanks for the plug, and I'll be sure to pass your kind words to Ian.
 


Definately got the flavour thing going.

The acronym for the game...problem.

Also, what makes it different from LL, S&W, C&C...(or AD&D)?
 

Charnel Crypt of the Sightless Serpent will be for sale at the Black Blade Publishing booth, publishers of Swords & Wizardry and Knockspell magazine.

Shoot. I put my order in for Charnel Crypt of the Sightless Serpent last night. Had I known it would be be at NTRPG, I would have waited to buy it from a human.

Ah well. :)

//H
 


Definately got the flavour thing going.

An important tone setter. Thank you for mentioning it.


The acronym for the game...problem.

Only a problem if we took ourselves too seriously. ;)




Also, what makes it different from LL, S&W, C&C...(or AD&D)?

Simple question, though requires a more lengthy response. I'll try to be concise:

AS&SH is not a clone, per se, though it shares some of the mechanics the clones seek to emulate. The system makes use of the OGL, but it is not intended to emulate or cut as close to an earlier system as is legally possible; rather, the design goal is to build from foundation laid by Gygax and Arneson in such a way that is respectful of tradition, yet including several unique innovations. Some examples:

Attributes: The standard six, ranging from scores of 3-18, but the modifiers are on a flatter curve.

Races: No demi-humans, or Tolkien-esque high fantasy types. It is a sword-and-sorcery world of humans; these might be of "common" or a specific racial derivative, such as Atlanteans, Kelts, and Picts.

Classes: There are the usual 4 principal classes -- fighter, magician, cleric, thief. There are 16 subclasses, some of which are traditional, others of which are unique. Each class has its own abilities, some of which make use different dice for ability task resolution. Each spell casting class (and subclass) has its own distinct spell list. Each class and subclass has its own XP progression chart (non-universal). AS&SH makes use of a 12-level system; the intent is to have a lower power curve for PCs, where the characters can be heroic, but scarcely super-heroic.

Task Resolution: There is no skill system per se, but characters might have a secondary skill (mundane profession) or two. Dice conventions are presented for non-standard task resolution (or those tasks not specifically covered by the rules.)

Combat: Combat makes use of a 10-second round that is handled in two discreet phases of action, the order of events determined by the actions of the characters; e.g. movement can bump a phase 1 action to a phase 2 action. AC follows the traditional descending scale, ranging from 9 (worst) to -9 (best). Fighting Ability is measured against AC when making attacks (naturally, fighters and fighter subclasses enjoy the fastest rate of advancement.

Spells: A massive spell list that makes use of 5 major categories:
Magician, Cleric; Druid, Illusionst, Necromancer. These are presented in 6 levels of spells of power apiece. Subclasses make use of specific lists. For example, a high level ranger can access magician and druid spells, while the bard accesses druid and illusionist lists.

Monsters: Monsters include a mix of traditional types with a liberal dose of setting specific beasts, such as abominable snow-men, ape-men, crab-men, deep dwellers, elder things, mi-go, and snake-men.

Items: Also a traditional assortment that includes setting specific additions, including a smattering of sci-fi items, such as ray guns.

Setting: The setting, Hyperborea, is woven throughout the system, but subtly so. For instance, a subclass "flavor" description might mention some Hyperborean element, but never overdone. Of course the setting has its own geography, religions, cultures, flora, fauna, etc, and these are largely presented in the chapter specifically devoted to such.

Hope that helps . . . :)
 

Shoot. I put my order in for Charnel Crypt of the Sightless Serpent last night. Had I known it would be be at NTRPG, I would have waited to buy it from a human.

Ah well. :)

//H

I don't recall seeing your name in the orders that went out today, Harley... :confused:
 


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