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<blockquote data-quote="Spatzimaus" data-source="post: 1014965" data-attributes="member: 3051"><p>Actually Pingpong, a Constructor 4 only has one Empower Construction. They come at class levels 5 and 8. Even with two, he'd need an AC5 to get Super Buff, not AC 4, but he needs class level 5 to get the second Empower. In one class level (P6/C5) he'll be able to do that, but it'll be the only ability the pet gets. Bad idea.</p><p></p><p>I've played a Constructor, and let me tell you, it's loads of fun, but the D abilities just aren't worth it overall. The only ones I'd consider are the spell-like ones, Mass Concussion and Amplified Invisibility. Everything else, you're better off taking multiple lower-level abilities.</p><p>(i.e., instead of 17d10 HP, take 10d10 HP and +7 AC)</p><p></p><p>It takes 4 levels' worth of Advanced Construction points to select a single D ability. These 8 points are much better spent on lower-rank abilities that can be used multiple times. Also remember that thanks to your Enhanced Construction ability you're getting 1d3 extra constructs of lower level; buying abilities they can't use isn't really a good use of these points.</p><p></p><p>Astral Constructs don't NEED a huge number of HP. They all have DR, the construct traits make them immune to a lot of nasty things, and you don't have to feel guilty sending them into a hopeless fight. Their big weakness are elemental resistances.</p><p></p><p>For Advanced Construction, make sure you select the following as soon as possible:</p><p>A: Brawn</p><p>B: Astral Repair, Energy Touch, Reach</p><p>C: Power Resistance</p><p>Tougher (C) is also useful, just because the C list comes at a time when you want more defensive abilities. At class level 8 you'll have 3 extra C abilities on every pet, but you need more C abilities to choose from.</p><p>Extra Arms (B) is nice but not absolutely necessary. There are just too many other ways to improve damage output.</p><p></p><p>Instead of a single D defensive ability like Super Buff, stack on the lower ones. If I'm a P6/C5 and summon an AC 5, I can give it two B's (let's say Energy Touch (Sonic) and Astral Repair) and four A's (Flight and triple Brawn). So, it'd still have DR and Reach for being an AC5, but it'd also gain Fast Healing 2 and do 1d4+3 extra damage on each hit. Plus, it flies. Or, drop two Brawns to get that +4 AC boost from the B menu.</p><p>If you want to go all defensive, you can stack Astral Repair, a Carapace-line DR ability, and a deflection AC boost to make a pretty impressive defense screen. I had a 15th-level constructor (P7/C8), and I'd often make a single AC 7 (3 C, 1 B, 2 A) for heavy fighting. Stick Heavy Armor, Power Resistance, Tougher, Astral Repair, Flight, and one other A on it, and you get a VERY tough-to-kill pet. What was REALLY nasty was when we'd cast Ectoplasmic Armor (+10 Armor AC) on it... now you had something with an AC in the 40ish range, with heavy DR, fast healing, and so on.</p><p>The 1d3 AC5s that came with it I'd use as scouts or flankers. It gave my DM fits to watch his carefully laid out fortress be overrun by a swarm of flying constructs, led by one big unstoppable brute.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1014965, member: 3051"] Actually Pingpong, a Constructor 4 only has one Empower Construction. They come at class levels 5 and 8. Even with two, he'd need an AC5 to get Super Buff, not AC 4, but he needs class level 5 to get the second Empower. In one class level (P6/C5) he'll be able to do that, but it'll be the only ability the pet gets. Bad idea. I've played a Constructor, and let me tell you, it's loads of fun, but the D abilities just aren't worth it overall. The only ones I'd consider are the spell-like ones, Mass Concussion and Amplified Invisibility. Everything else, you're better off taking multiple lower-level abilities. (i.e., instead of 17d10 HP, take 10d10 HP and +7 AC) It takes 4 levels' worth of Advanced Construction points to select a single D ability. These 8 points are much better spent on lower-rank abilities that can be used multiple times. Also remember that thanks to your Enhanced Construction ability you're getting 1d3 extra constructs of lower level; buying abilities they can't use isn't really a good use of these points. Astral Constructs don't NEED a huge number of HP. They all have DR, the construct traits make them immune to a lot of nasty things, and you don't have to feel guilty sending them into a hopeless fight. Their big weakness are elemental resistances. For Advanced Construction, make sure you select the following as soon as possible: A: Brawn B: Astral Repair, Energy Touch, Reach C: Power Resistance Tougher (C) is also useful, just because the C list comes at a time when you want more defensive abilities. At class level 8 you'll have 3 extra C abilities on every pet, but you need more C abilities to choose from. Extra Arms (B) is nice but not absolutely necessary. There are just too many other ways to improve damage output. Instead of a single D defensive ability like Super Buff, stack on the lower ones. If I'm a P6/C5 and summon an AC 5, I can give it two B's (let's say Energy Touch (Sonic) and Astral Repair) and four A's (Flight and triple Brawn). So, it'd still have DR and Reach for being an AC5, but it'd also gain Fast Healing 2 and do 1d4+3 extra damage on each hit. Plus, it flies. Or, drop two Brawns to get that +4 AC boost from the B menu. If you want to go all defensive, you can stack Astral Repair, a Carapace-line DR ability, and a deflection AC boost to make a pretty impressive defense screen. I had a 15th-level constructor (P7/C8), and I'd often make a single AC 7 (3 C, 1 B, 2 A) for heavy fighting. Stick Heavy Armor, Power Resistance, Tougher, Astral Repair, Flight, and one other A on it, and you get a VERY tough-to-kill pet. What was REALLY nasty was when we'd cast Ectoplasmic Armor (+10 Armor AC) on it... now you had something with an AC in the 40ish range, with heavy DR, fast healing, and so on. The 1d3 AC5s that came with it I'd use as scouts or flankers. It gave my DM fits to watch his carefully laid out fortress be overrun by a swarm of flying constructs, led by one big unstoppable brute. [/QUOTE]
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