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Astral Deva character concerns
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<blockquote data-quote="Kershek" data-source="post: 1130456" data-attributes="member: 2900"><p>Yes, I can elaborate. I wrote something up about it to the players, so I'll just copy it here:</p><p></p><p>Here is about what he'd look like at 5th level:</p><p></p><p>Astral deva: ECL 5; Size M; HD 5d8+15; hp 43; Init +4; Spd 50 ft (base 50 ft), 50 ft fly (average); AC 19 (+4 dex, +5 nat), touch 14, FF 19; BAB +5; Atk: +9 melee (2d6+7 Greatsword +1), +8 melee (1d8+4 slam) +10 ranged (1d8+3/crit x3, Longbow, mighty (+3 Str) composite MW); AL LG; SV Fort +7, Ref +8, Will +5; Str 16, Dex 19, Con 16, Int 12, Wis 12, Cha 18.</p><p>Languages spoken: Celestial, Infernal, Draconic, Common</p><p>Skill points: 72, Feats: 2</p><p></p><p>Class Features:</p><p>Low light vision, darkvision, +4 listen and spot, +4 fort against poison.</p><p>2nd level: Uncanny Dodge (never flat-footed) (Ex).</p><p>3rd level: Immunities (Ex): Immune to electricity and petrification.</p><p>3rd level: Lesser Deva Powers 1/day (Sp): cure light wounds, aid, continual flame, detect evil, dispel magic, invisibility sphere centered on self only), remove curse, remove disease, remove fear, and see invisibility. Caster level = hit dice. Save = DC 10 + spell level + Cha modifier.</p><p>4th level: Fly 50 ft (average).</p><p>4th level: Tongues (Su): Can speak with any creature that has a language. Always on or can be disabled as a free action.</p><p>5th level: Protective Aura (Su): As a free action, it can surround itself with a nimbus of light having a radius of 20 feet. This light acts as a magic circle against evil (but providing +4 bonuses instead of +2 bonuses). Caster level = hit dice.</p><p></p><p>Beyond 5th level:</p><p>The astral deva gets a lot of things as it progresses in level: ability increases in all but dex, more spell like abilities and the ability to cast them more often, more resistances and immunities, better flying, more natural armor, DR 10/magic, and more.</p><p></p><p>The opportunity cost seems low for all of these powers, but it is deceptive.</p><p>o No proficiency in any armor or shields.</p><p>o Starting at 4th level, the saves change from all good to all poor (instead of increasing every other level they increase every 3rd level). </p><p>o Starting at 5th level, BAB increases slow down to every other level</p><p>o Starting at 5th level, skill point acquisition slows down to every other level.</p><p>o Starting at 5th level, hit dice acquisition slows down to every other level, so a 20th level deva only has 12 hit dice.</p><p>o Spell-like ability is reduce in effectiveness as levels increase because they are tied to hit dice. For instance dispel magic only has a caster level of 7 at 10th level, and 12 at 20th level.</p><p>o Only 5 feats instead of 7, acquired more slowly (1st, 3rd, 7th, 13th, and 19th). </p><p>o Only 3 character ability increases instead of 5, at 4th, 11th, and 19th level.</p><p>o Bringing back from death requires at least a limited wish.</p><p>o Development is pretty much on a set path with little available character customization options.</p><p></p><p>At 20th level, the astral deva is certainly a powerful character. He has the following inherent ability increases: +12 str, +8 con, +8 int, +8 wis, +12 cha, and +15 natural armor. However, a lot of his special abilities are tied to these stats and need to be high to keep up with the increasing saving throws of tougher monsters. The natural armor is needed because of his inability to wear armor. The increase in con is needed since he only ends up with 12 hit dice at 20th level. The increase in strength is needed for the same reason. As with anything else, there's good and bad.</p></blockquote><p></p>
[QUOTE="Kershek, post: 1130456, member: 2900"] Yes, I can elaborate. I wrote something up about it to the players, so I'll just copy it here: Here is about what he'd look like at 5th level: Astral deva: ECL 5; Size M; HD 5d8+15; hp 43; Init +4; Spd 50 ft (base 50 ft), 50 ft fly (average); AC 19 (+4 dex, +5 nat), touch 14, FF 19; BAB +5; Atk: +9 melee (2d6+7 Greatsword +1), +8 melee (1d8+4 slam) +10 ranged (1d8+3/crit x3, Longbow, mighty (+3 Str) composite MW); AL LG; SV Fort +7, Ref +8, Will +5; Str 16, Dex 19, Con 16, Int 12, Wis 12, Cha 18. Languages spoken: Celestial, Infernal, Draconic, Common Skill points: 72, Feats: 2 Class Features: Low light vision, darkvision, +4 listen and spot, +4 fort against poison. 2nd level: Uncanny Dodge (never flat-footed) (Ex). 3rd level: Immunities (Ex): Immune to electricity and petrification. 3rd level: Lesser Deva Powers 1/day (Sp): cure light wounds, aid, continual flame, detect evil, dispel magic, invisibility sphere centered on self only), remove curse, remove disease, remove fear, and see invisibility. Caster level = hit dice. Save = DC 10 + spell level + Cha modifier. 4th level: Fly 50 ft (average). 4th level: Tongues (Su): Can speak with any creature that has a language. Always on or can be disabled as a free action. 5th level: Protective Aura (Su): As a free action, it can surround itself with a nimbus of light having a radius of 20 feet. This light acts as a magic circle against evil (but providing +4 bonuses instead of +2 bonuses). Caster level = hit dice. Beyond 5th level: The astral deva gets a lot of things as it progresses in level: ability increases in all but dex, more spell like abilities and the ability to cast them more often, more resistances and immunities, better flying, more natural armor, DR 10/magic, and more. The opportunity cost seems low for all of these powers, but it is deceptive. o No proficiency in any armor or shields. o Starting at 4th level, the saves change from all good to all poor (instead of increasing every other level they increase every 3rd level). o Starting at 5th level, BAB increases slow down to every other level o Starting at 5th level, skill point acquisition slows down to every other level. o Starting at 5th level, hit dice acquisition slows down to every other level, so a 20th level deva only has 12 hit dice. o Spell-like ability is reduce in effectiveness as levels increase because they are tied to hit dice. For instance dispel magic only has a caster level of 7 at 10th level, and 12 at 20th level. o Only 5 feats instead of 7, acquired more slowly (1st, 3rd, 7th, 13th, and 19th). o Only 3 character ability increases instead of 5, at 4th, 11th, and 19th level. o Bringing back from death requires at least a limited wish. o Development is pretty much on a set path with little available character customization options. At 20th level, the astral deva is certainly a powerful character. He has the following inherent ability increases: +12 str, +8 con, +8 int, +8 wis, +12 cha, and +15 natural armor. However, a lot of his special abilities are tied to these stats and need to be high to keep up with the increasing saving throws of tougher monsters. The natural armor is needed because of his inability to wear armor. The increase in con is needed since he only ends up with 12 hit dice at 20th level. The increase in strength is needed for the same reason. As with anything else, there's good and bad. [/QUOTE]
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