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Astral Dreagnaught Solo Encounter Design for tonight
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<blockquote data-quote="Markn" data-source="post: 5036207" data-attributes="member: 21827"><p>So, I finally got some inspiration for this.</p><p></p><p>I have decided to split the Astral Dreadnaught encounter from the "generic" Astral Sea encounter.</p><p></p><p>I liked Celebrim's idea of putting the AD on a beach that has ruined/marooned astral vessels and so the the PCs will encounter him there. When that encounter happens, the PCs will already be in a skill challenge (whose concept was borrowed from PirateCat) where they have to avoid being sucked down into the sand as one of the buried ships hull finally broke creating a vaccuum for the sand to get sucked down into it. So while the PCs are fighting this off, they will have the additional challenge of fending off an Astral Dreagnaught. Still working on the last half of the encounter and what I would like to happen but so far so good on this one.</p><p></p><p>As for the "generic" Astral Sea encounter, I am going to use the psychic storm idea. Visually, I have come up with the concept that the psychich storm creates phenomena (lightning, sonic booms, winds) that only the mind perceives. To all other senses - sight, hearing, taste, touch and smell, nothing is present. So while the PCs are having a "psychic battle" they are actually still just smoothly sailing through the Astral Sea.</p><p></p><p>The challenge itself is essentially just a survive it type of thing so it is not based on a number of successes or failures. Having said that, each round, different complications or phenomena happen forcing the PCs to use different skills. Each round is essentially a mini skill challenge which can further hinder or help the issues that arrise on future rounds.</p><p></p><p>I think it will be fun.</p></blockquote><p></p>
[QUOTE="Markn, post: 5036207, member: 21827"] So, I finally got some inspiration for this. I have decided to split the Astral Dreadnaught encounter from the "generic" Astral Sea encounter. I liked Celebrim's idea of putting the AD on a beach that has ruined/marooned astral vessels and so the the PCs will encounter him there. When that encounter happens, the PCs will already be in a skill challenge (whose concept was borrowed from PirateCat) where they have to avoid being sucked down into the sand as one of the buried ships hull finally broke creating a vaccuum for the sand to get sucked down into it. So while the PCs are fighting this off, they will have the additional challenge of fending off an Astral Dreagnaught. Still working on the last half of the encounter and what I would like to happen but so far so good on this one. As for the "generic" Astral Sea encounter, I am going to use the psychic storm idea. Visually, I have come up with the concept that the psychich storm creates phenomena (lightning, sonic booms, winds) that only the mind perceives. To all other senses - sight, hearing, taste, touch and smell, nothing is present. So while the PCs are having a "psychic battle" they are actually still just smoothly sailing through the Astral Sea. The challenge itself is essentially just a survive it type of thing so it is not based on a number of successes or failures. Having said that, each round, different complications or phenomena happen forcing the PCs to use different skills. Each round is essentially a mini skill challenge which can further hinder or help the issues that arrise on future rounds. I think it will be fun. [/QUOTE]
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