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Astral Elves: Spelljammer's Elves In Spaaaaace!
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<blockquote data-quote="Yaarel" data-source="post: 8704420" data-attributes="member: 58172"><p>Heh. It sucks for me.</p><p></p><p>I love the astral elf.</p><p></p><p>But I sympathize with the groans about the bloat of elf races.</p><p></p><p>4e systematically reduced the D&D elf traditions down to three essential elves. Eladrin, elf, drow. To good effect.</p><p></p><p>5e even carried over these three from 4e, as high, wood, and drow. But then the self-discipline ended pretty much immediately. The elf races explode into shadarkai, sea elf, eladrin proper, Eberron shadow mark elf, Wildemount palid elf, and now astral elf.</p><p></p><p></p><p></p><p>I want to go back to reducing elf races down to three − but I want the astral elf to be one of these three!</p><p></p><p>It seems to me:</p><p>• 5e astral = 5e eladrin = 5e shadarkai = 5e aevendrow = 4e eladrin = 3e FR sun = 1e grey = 1e faerie = 1e valley</p><p>All of these are primarily magical. These have or do well to have Misty Step and a cantrip as race features. Everything else is cultural backgrounds.</p><p></p><p>• 5e high = 5e Eberron shadow mark = 5e Wildemount palid = 3e FR moon = 1e high = 5e udadrow = 4e/3e/1e drow</p><p>These are a gishy blend of physicality and magic. Everything else is cultural backgrounds.</p><p></p><p>• 5e wood = 5e sea = 5e lorendrow = 5e Eberron drow = 4e elf = 3e FR wild = 3e FR wood = 1e wood = 1e grugach</p><p>These are primarily physical − often to the point of rejecting magic albeit primal magic might persist. Everything else is cultural backgrounds.</p><p></p><p></p><p></p><p>Even now. A systematic simplification back down to <strong>three </strong>elf races only − as long as each of these three has mechanics that are versatile with freedom of choice, and as long as the backgrounds offer enough mechanical oomph to handle significant cultural capabilities − can satisfactorily represent all of the hundred-plus elf races in the D&D traditions.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8704420, member: 58172"] Heh. It sucks for me. I love the astral elf. But I sympathize with the groans about the bloat of elf races. 4e systematically reduced the D&D elf traditions down to three essential elves. Eladrin, elf, drow. To good effect. 5e even carried over these three from 4e, as high, wood, and drow. But then the self-discipline ended pretty much immediately. The elf races explode into shadarkai, sea elf, eladrin proper, Eberron shadow mark elf, Wildemount palid elf, and now astral elf. I want to go back to reducing elf races down to three − but I want the astral elf to be one of these three! It seems to me: • 5e astral = 5e eladrin = 5e shadarkai = 5e aevendrow = 4e eladrin = 3e FR sun = 1e grey = 1e faerie = 1e valley All of these are primarily magical. These have or do well to have Misty Step and a cantrip as race features. Everything else is cultural backgrounds. • 5e high = 5e Eberron shadow mark = 5e Wildemount palid = 3e FR moon = 1e high = 5e udadrow = 4e/3e/1e drow These are a gishy blend of physicality and magic. Everything else is cultural backgrounds. • 5e wood = 5e sea = 5e lorendrow = 5e Eberron drow = 4e elf = 3e FR wild = 3e FR wood = 1e wood = 1e grugach These are primarily physical − often to the point of rejecting magic albeit primal magic might persist. Everything else is cultural backgrounds. Even now. A systematic simplification back down to [B]three [/B]elf races only − as long as each of these three has mechanics that are versatile with freedom of choice, and as long as the backgrounds offer enough mechanical oomph to handle significant cultural capabilities − can satisfactorily represent all of the hundred-plus elf races in the D&D traditions. [/QUOTE]
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