Astral Interactions

the Jester

Legend
If I'm astrally projecting, and I teleport, and a greater anticipate teleport 'suspends' me, how do those three spells interact?

What if someone tries to 'wake up' my physical body while I'm 'suspended' by the GAT?
 

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the Jester said:
If I'm astrally projecting, and I teleport, and a greater anticipate teleport 'suspends' me, how do those three spells interact?

What if someone tries to 'wake up' my physical body while I'm 'suspended' by the GAT?

Very interesting questions ;)

For reference:

[sblock=Astral Projection]
Astral Projection

Necromancy

Level: Clr 9, Sor/Wiz 9, Travel 9

Components: V, S, M

Casting Time: 30 minutes

Range: Touch

Targets: You plus one additional willing creature touched per two caster levels

Duration: See text

Saving Throw: None

Spell Resistance: Yes
By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether.

You can bring the astral forms of other willing creatures with you, provided that these subjects are linked in a circle with you at the time of the casting. These fellow travelers are dependent upon you and must accompany you at all times. If something happens to you during the journey, your companions are stranded wherever you left them.

You project your astral self onto the Astral Plane, leaving your physical body behind on the Material Plane in a state of suspended animation. The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter.

While you are on the Astral Plane, your astral body is connected at all times to your physical body by a silvery cord. If the cord is broken, you are killed, astrally and physically. Luckily, very few things can destroy a silver cord. When a second body is formed on a different plane, the incorporeal silvery cord remains invisibly attached to the new body. If the second body or the astral form is slain, the cord simply returns to your body where it rests on the Material Plane, thereby reviving it from its state of suspended animation. Although astral projections are able to function on the Astral Plane, their actions affect only creatures existing on the Astral Plane; a physical body must be materialized on other planes.

You and your companions may travel through the Astral Plane indefinitely. Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to them. The spell lasts until you desire to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the astral form, the breaking of the silver cord, or the destruction of your body back on the Material Plane (which kills you).

Material Component: A jacinth worth at least 1,000 gp, plus a silver bar worth 5 gp for each person to be affected.[/sblock]

[sblock=Teleport]
Teleport
Conjuration (Teleportation)

Level: Sor/Wiz 5, Travel 5

Components: V

Casting Time: 1 standard action

Range: Personal and touch

Target: You and touched objects or other touched willing creatures

Duration: Instantaneous

Saving Throw: None and Will negates (object)

Spell Resistance: No and Yes (object)
This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and spell resistance.

You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.[/sblock]

For those who want to look up (Greater) Anticipate Teleport - not OGL, but it's in Complete Arcane or Spell Compendium, I believe.

Some key wording - "The teleporting creature does not perceive this delay"

Another tangential question:
What if the subject of Astral Projection isn't on the Material plane to begin with?
 
Last edited:



the Jester said:
Hmm, nobody thinks there is any weirdness here?

Not really. I don't see why Greater Anticipate Teleport would not work the way it's written. Though, the way it's written doesn't specify what exactly happens to the person being 'suspended.'

If I attempt to Teleport within the AoE of GrAT to another area within the GrAT do I 'vanish' for 3 rounds, am I suspended in a sort of Temporal Stasis or am I just standing there staring blankly for 3 rounds able to be hacked on? While this presents some confusion, it has nothing to do with Astral Projection as far as I can tell. Maybe I'm missing something...
 


Your real body is somewhere else, outside the area of effect of the anticipate teleport. This creates a time difference between your real body and your astrally projected one.

This brings us to the Jester's question

theJester said:
What if someone tries to 'wake up' my physical body while I'm 'suspended' by the GAT?

My two cents is that it should work, and the astral form just doesn't appear after the three rounds are up.
 

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