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Astral Projection
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<blockquote data-quote="Sword of Spirit" data-source="post: 6649974" data-attributes="member: 6677017"><p>I think I've finally figured out how <em>astral projection </em>is supposed to work in 5e (assuming that the PHB and the DMG are in agreement, rather than contradicting each other).</p><p></p><p>1) If your astral form enters an <em>Outer Plane</em> (and only an Outer Plane) by means of a portal in the Astral Plane, you remain in your astral form, your physical body remains safely on the Material Plane, death sends your soul home safely, etc.</p><p>2) If, once your astral form has left the Astral Plane and entered an Outer Plane, it then travels to a <em>second</em> "new" plane (even if that plane is another Outer Plane), your physical body catches up to you, the spell ends, and you are physically on that new plane.</p><p>3) Or, if your astral form on the Astral Plane travels to any plane <em>other than</em> an Outer Plane, your physical body catches up to you, spell ends, etc.</p><p></p><p>I like that method. It makes the spell especially useful for Outer Planar travel, highlights the unique nature of the Outer Planes (which the DMG specifically mentions when talking about this), and prevents shenanigans of allowing you to just gallivant around anywhere (including back to the same plane that your body is on) with little fear of death.</p><p></p><p>Of course, the alternative is to assume that the DMG goofed and in fact the spell ends and you regain your body when you leave the Astral Plane for <em>any </em>plane, even an Outer Plane. If that is the case however, it is a virtually useless spell. You can accomplish the same thing faster, cheaper, and <strong>two spell slots lower</strong> with <em>plane shift</em>, or you can accomplish something better, and do it cheaper, with <em>gate</em> at the same level. The only possible use would be if you wanted to just stay on the Astral Plane and be immortal...oh, unless you run into the plane's <em>most common inhabitant</em>, the githyanki, who can cut your silver sword, making this spell actually more dangerous than a simple <em>plane shift</em> to the Astral Plane. So forget that. It truly is absolutely useless if you don't let the DMG improve it over the PHB only text.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6649974, member: 6677017"] I think I've finally figured out how [I]astral projection [/I]is supposed to work in 5e (assuming that the PHB and the DMG are in agreement, rather than contradicting each other). 1) If your astral form enters an [I]Outer Plane[/I] (and only an Outer Plane) by means of a portal in the Astral Plane, you remain in your astral form, your physical body remains safely on the Material Plane, death sends your soul home safely, etc. 2) If, once your astral form has left the Astral Plane and entered an Outer Plane, it then travels to a [I]second[/I] "new" plane (even if that plane is another Outer Plane), your physical body catches up to you, the spell ends, and you are physically on that new plane. 3) Or, if your astral form on the Astral Plane travels to any plane [I]other than[/I] an Outer Plane, your physical body catches up to you, spell ends, etc. I like that method. It makes the spell especially useful for Outer Planar travel, highlights the unique nature of the Outer Planes (which the DMG specifically mentions when talking about this), and prevents shenanigans of allowing you to just gallivant around anywhere (including back to the same plane that your body is on) with little fear of death. Of course, the alternative is to assume that the DMG goofed and in fact the spell ends and you regain your body when you leave the Astral Plane for [I]any [/I]plane, even an Outer Plane. If that is the case however, it is a virtually useless spell. You can accomplish the same thing faster, cheaper, and [B]two spell slots lower[/B] with [I]plane shift[/I], or you can accomplish something better, and do it cheaper, with [I]gate[/I] at the same level. The only possible use would be if you wanted to just stay on the Astral Plane and be immortal...oh, unless you run into the plane's [I]most common inhabitant[/I], the githyanki, who can cut your silver sword, making this spell actually more dangerous than a simple [I]plane shift[/I] to the Astral Plane. So forget that. It truly is absolutely useless if you don't let the DMG improve it over the PHB only text. [/QUOTE]
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