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<blockquote data-quote="Joshua Randall" data-source="post: 5199142" data-attributes="member: 7737"><p>I DM'd a game where the party travelled through the Astral. I rolled a bunch of times on the (3.5) Manual of the Planes random encounter tables, and came up with the following. This is from memory, so it may not be exactly right, but you get the idea.</p><p></p><p>A couple of mid-level (13th?-ish) NPC adventurer-types going on their own journey from point A to point B. They were pretty guarded about their intentions (read: as DM, I really didn't know why they were around), but (un)fortunately the PCs didn't interact with them much.</p><p></p><p>An astral dreadnaught. You've <em>got </em>to have one of these, even if it is a cliche.</p><p></p><p>A githyanki rrakma (mind-flayer hunting party) on its way to hunt. They were willing to chat with the PCs, and not interested in a fight or causing trouble, but they were somewhat anxious to get a move on.</p><p></p><p>A few days later, the shattered remnants of the rrakma returning to their home. At this point they were <em>not </em>in the mood to talk, but they still weren't going to pick a fight, especially after getting their butts kicked by the mind-flayers.</p><p></p><p>A mind-flayer with several umber hulk thralls, plus some goblinoids as menial servants (and snacks). The mind-flayer made mental contact with the psionic PC in the group and offered to buy the rest of the PCs from him. The 'flayer was pretty presistent about making the purchase, too. But the PCs stood firm, didn't get baited into a fight, and eventually the 'flayer left.</p><p></p><p>A bebelith that was tracking someone. It was bored and decided to attack the PCs. This fight attracted the attention of...</p><p></p><p>Several narzugons riding nightmares. They decided to attack the PCs, too.</p><p></p><p>A planetar on his own mission which he would not discuss with the PCs. (There was an in-campaign reason which is not important now.) The PCs tried to get healing from the planetar, but the god the PCs served wasn't the planetar's god, so it refused. The PCs almost attacked at that point!</p><p></p><p>An abandoned Leomund's Secret Chest, heavily warded (including <em>repulsion</em>) and <em>arcane locked</em>. I was very disappointed with the players for not wasting more time trying to open it. Ah well; I can always use it in another campaign.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5199142, member: 7737"] I DM'd a game where the party travelled through the Astral. I rolled a bunch of times on the (3.5) Manual of the Planes random encounter tables, and came up with the following. This is from memory, so it may not be exactly right, but you get the idea. A couple of mid-level (13th?-ish) NPC adventurer-types going on their own journey from point A to point B. They were pretty guarded about their intentions (read: as DM, I really didn't know why they were around), but (un)fortunately the PCs didn't interact with them much. An astral dreadnaught. You've [I]got [/I]to have one of these, even if it is a cliche. A githyanki rrakma (mind-flayer hunting party) on its way to hunt. They were willing to chat with the PCs, and not interested in a fight or causing trouble, but they were somewhat anxious to get a move on. A few days later, the shattered remnants of the rrakma returning to their home. At this point they were [I]not [/I]in the mood to talk, but they still weren't going to pick a fight, especially after getting their butts kicked by the mind-flayers. A mind-flayer with several umber hulk thralls, plus some goblinoids as menial servants (and snacks). The mind-flayer made mental contact with the psionic PC in the group and offered to buy the rest of the PCs from him. The 'flayer was pretty presistent about making the purchase, too. But the PCs stood firm, didn't get baited into a fight, and eventually the 'flayer left. A bebelith that was tracking someone. It was bored and decided to attack the PCs. This fight attracted the attention of... Several narzugons riding nightmares. They decided to attack the PCs, too. A planetar on his own mission which he would not discuss with the PCs. (There was an in-campaign reason which is not important now.) The PCs tried to get healing from the planetar, but the god the PCs served wasn't the planetar's god, so it refused. The PCs almost attacked at that point! An abandoned Leomund's Secret Chest, heavily warded (including [I]repulsion[/I]) and [I]arcane locked[/I]. I was very disappointed with the players for not wasting more time trying to open it. Ah well; I can always use it in another campaign. [/QUOTE]
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