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Astral Sea and Wildspace in the 5e Cosmology
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<blockquote data-quote="Yaarel" data-source="post: 8614227" data-attributes="member: 58172"><p>It is normal to enter the astral plane from one point in the material plane and exit in an other point in the material plane. The astral plane facilitates travel - the opposite of an obstacle. While in the astral plane, one navigates between the two points by means of thoughts and dreams, often in the form of familiarity with the other point, or something significant from there.</p><p></p><p></p><p>Each world setting has its own cosmological assumptions, map and concepts. If a setting is in outerspace, the Spelljammer setting needs a way to respect that. Making <strong>Spelljammer</strong> a separate <strong>mindscape</strong> is win-win. The world settings can be whatever they are. The Spelljammer version of one is only an astral reimagination of it. Not the setting itself.</p><p></p><p>Now, one can use Spelljammer to navigate between different kinds of world settings. However once the spelljammer ship materializes into a world, its crew are actually in that world, including all of its cosmological assumptions. They are no longer in the Spelljammer setting nor its Spelljammer assumptions. To reenter the Spelljammer setting, they would need to dematerialize back into its mindscape</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8614227, member: 58172"] It is normal to enter the astral plane from one point in the material plane and exit in an other point in the material plane. The astral plane facilitates travel - the opposite of an obstacle. While in the astral plane, one navigates between the two points by means of thoughts and dreams, often in the form of familiarity with the other point, or something significant from there. Each world setting has its own cosmological assumptions, map and concepts. If a setting is in outerspace, the Spelljammer setting needs a way to respect that. Making [B]Spelljammer[/B] a separate [B]mindscape[/B] is win-win. The world settings can be whatever they are. The Spelljammer version of one is only an astral reimagination of it. Not the setting itself. Now, one can use Spelljammer to navigate between different kinds of world settings. However once the spelljammer ship materializes into a world, its crew are actually in that world, including all of its cosmological assumptions. They are no longer in the Spelljammer setting nor its Spelljammer assumptions. To reenter the Spelljammer setting, they would need to dematerialize back into its mindscape [/QUOTE]
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