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General Tabletop Discussion
*Pathfinder & Starfinder
Astral Seal = The Most Broken Ability
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<blockquote data-quote="babinro" data-source="post: 5147826" data-attributes="member: 67482"><p>I think the power is very well balanced personally. It comes off a lot stronger in earlier levels than later ones because it does nothing to mitigate effects tied to attacks. Healing a small chunk of hp doesn't mean a lot with ongoing or dazed or other such conditions. The concept of at-wills becoming weaker as you get into higher level is true with all of them though. So that is not reason enough to call it overpowered.</p><p></p><p>At low levels, 10hp is a strong percentage of your total hp and is likely to almost fully negate one successful attack while also helping your allies. If the power would be considered over-powered at any point, it would be low end heroic in my opinion. </p><p></p><p>If an errata were to take place, I could see it gaining Temp HP, and then improving to actual HP gain at level 21. Though I don't think something like this is necessary.</p><p></p><p>From a DM perspective, if the PC's are fighting intelligent monsters who see that one character is continuously healing. The Monster tactics should change accordingly be it through focus firing or otherwise. When you accompany such shifts of combat with the enemies saying something like, "We're not gaining enough ground, focus your attacks on the cleric!"...perhaps the point will start to come across to the PC to not rely on one tactic all the time since it will inevitably make him the focus of attention.</p></blockquote><p></p>
[QUOTE="babinro, post: 5147826, member: 67482"] I think the power is very well balanced personally. It comes off a lot stronger in earlier levels than later ones because it does nothing to mitigate effects tied to attacks. Healing a small chunk of hp doesn't mean a lot with ongoing or dazed or other such conditions. The concept of at-wills becoming weaker as you get into higher level is true with all of them though. So that is not reason enough to call it overpowered. At low levels, 10hp is a strong percentage of your total hp and is likely to almost fully negate one successful attack while also helping your allies. If the power would be considered over-powered at any point, it would be low end heroic in my opinion. If an errata were to take place, I could see it gaining Temp HP, and then improving to actual HP gain at level 21. Though I don't think something like this is necessary. From a DM perspective, if the PC's are fighting intelligent monsters who see that one character is continuously healing. The Monster tactics should change accordingly be it through focus firing or otherwise. When you accompany such shifts of combat with the enemies saying something like, "We're not gaining enough ground, focus your attacks on the cleric!"...perhaps the point will start to come across to the PC to not rely on one tactic all the time since it will inevitably make him the focus of attention. [/QUOTE]
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Astral Seal = The Most Broken Ability
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