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Astral Wars: A New Hope
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<blockquote data-quote="jgsugden" data-source="post: 8412253" data-attributes="member: 2629"><p>I've used the Astral Plane like a sea between universes since the 1990s and the inspiration was much like yours - Babylon 5 being primary of it. I have my version of Sigil in the Astral Plane - in a place where teleportation circles have been dragged together to create a massive bulk of access to different planes (Stargate style). My Lady of Pain is effectively a Cenobite (Hellraiser). It all works really well for me. </p><p></p><p>You seem to want to capitalize upon existing IP, yet morph it into your concept. The easiest way to do that is to establish a 'current' timeline in each IP (Eberron, FR, Ravnica, etc...) and then advance it by 5 years during which a 'multi-versal' conquest takes shape. </p><p></p><p>Some options for the ones doing the conquering: </p><p></p><p>1.) Modrons - There are an insane amount and they have untapped potential. Imagine if an Archfiend supplanted Primus and took control of all of those resources.</p><p></p><p>2.) Undead - Orcus unleashes a wave across the multiverse that slays a percentage of the entire universe (hey, if you're going to steal from Marvel) and raises them as undead under his control. However, he is thrown down by a mysterious foe who wrests control of the undead from him (as otherwise he'd just destroy with them).</p><p></p><p>3.) Githyanki invasion - We drastically underestimated their accumulation of resources in the recesses of the Astral Plane. They bomb the capital cities of the Multiverse (or lock them in time, or something else that keeps them out of the action) and then conquer the planes. </p><p></p><p>4.) Far Realm invasion - Illithid, beholders, Cthulhu, Deep Spawn, Star Spawn, etc... rise up. This could get very funky.</p><p></p><p>5.) Ancient Evils - Before there were Gods, Archfiends, and Primordials there were the Ancient Evils. They've slumbered in a prison since before history - and someone released them. Now, they've taken control. This could be a less funky version of 4.</p><p></p><p>6.) The New God - a new God appears and grants powers to <em>a lot</em> of people. Like, 1 in 10 people/intelligent beings are granted significant clerical or warlock powers. This new God does this to create a better world throughout the multiverse, and there is immediate prosperity. And then the guidance from this God begin to shift. Instead of just giving gifts, it turns to discouraging the worship of other Gods, not trusting political leaders, etc... Then, one day, the new God reveals plots meant to end his gifts to the universe and a power struggle between the traditional powers and the New God arise across the multiverse - a struggle the New God wins, leaving the traditional powers as freedom fighters.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8412253, member: 2629"] I've used the Astral Plane like a sea between universes since the 1990s and the inspiration was much like yours - Babylon 5 being primary of it. I have my version of Sigil in the Astral Plane - in a place where teleportation circles have been dragged together to create a massive bulk of access to different planes (Stargate style). My Lady of Pain is effectively a Cenobite (Hellraiser). It all works really well for me. You seem to want to capitalize upon existing IP, yet morph it into your concept. The easiest way to do that is to establish a 'current' timeline in each IP (Eberron, FR, Ravnica, etc...) and then advance it by 5 years during which a 'multi-versal' conquest takes shape. Some options for the ones doing the conquering: 1.) Modrons - There are an insane amount and they have untapped potential. Imagine if an Archfiend supplanted Primus and took control of all of those resources. 2.) Undead - Orcus unleashes a wave across the multiverse that slays a percentage of the entire universe (hey, if you're going to steal from Marvel) and raises them as undead under his control. However, he is thrown down by a mysterious foe who wrests control of the undead from him (as otherwise he'd just destroy with them). 3.) Githyanki invasion - We drastically underestimated their accumulation of resources in the recesses of the Astral Plane. They bomb the capital cities of the Multiverse (or lock them in time, or something else that keeps them out of the action) and then conquer the planes. 4.) Far Realm invasion - Illithid, beholders, Cthulhu, Deep Spawn, Star Spawn, etc... rise up. This could get very funky. 5.) Ancient Evils - Before there were Gods, Archfiends, and Primordials there were the Ancient Evils. They've slumbered in a prison since before history - and someone released them. Now, they've taken control. This could be a less funky version of 4. 6.) The New God - a new God appears and grants powers to [I]a lot[/I] of people. Like, 1 in 10 people/intelligent beings are granted significant clerical or warlock powers. This new God does this to create a better world throughout the multiverse, and there is immediate prosperity. And then the guidance from this God begin to shift. Instead of just giving gifts, it turns to discouraging the worship of other Gods, not trusting political leaders, etc... Then, one day, the new God reveals plots meant to end his gifts to the universe and a power struggle between the traditional powers and the New God arise across the multiverse - a struggle the New God wins, leaving the traditional powers as freedom fighters. [/QUOTE]
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